|Back to search results|
Photo contributed by #M#.
|AuctionTime: ending soonest||Buy it nowPrice + Shipping: lowest first|
There are no "Brand New: Auction" listings for this product at this time.
|See all "Brand New: Buy it Now"|
|Everyone--including mystery bookstore owner Annie Laurance--loves Arsenic and Old Lace.��But something wicked is poisoned a local summer stock production as cast members stab each other in the back and props are sabotaged.��Worst of all, the star, aging Hollywood beach-blanket hunk Shane Petree, butchers his lines--while getting top billing in bed with wives and teenage daughters around town.��No wonder somebody wants to draw his final curtain.��With a little help from Miss Marple, Poirot, and Agatha the Bookstore Cat, a pompous prosecutor tries to pin a murder on Max, Annies own leading man.��Unless Annie can prove her darlings innocence, their wedding dates off!��Invoking the tried-and-true methods of her favorite literary sleuths, Annie snoops around the greasepaint and glitter of the show-stopper scene if she doesnt watch it, because theatrical murderers never play fair.|
In this book you'll learn: The essentials of Flash Lite 1.1 and 2.X How to create mobile applications and games Best practices for structuring your mobile applications, from starting out to final deployment How to integrate graphics, sound, and video into your mobile content How to consume live data over HTTP and socket connections and make use of phone-specific features With a growing number of mobile devices offering Flash support, it is an increasingly viable platform for the development of mobile applications. Foundation Flash Applications for Mobile Devices is just the book you need to learn how to take advantage of this new audience of mobile application users. Inside, it covers every facet of mobile Flash, from the essentials of the Flash Lite 1.1 and 2.X platforms and writing applications to testing your work and deploying to mobile users. Applications presented include screensavers, wallpapers, data-consuming informational programs (such as movie, news, and stock tickers), quiz games, action games, and more. You are given tips on mobile Flash development best practices, and all of the essential topics are covered, including creating and using sound, vector graphics, and bitmaps; optimizing assets for the small screen; coding realistic physics for games; and consuming web services using PHP, Java, ColdFusion, and .NET. Throughout the book, there are many samples to put together and learn from, and several bonus applications are also available to download and check out. Summary of Contents: PART ONE GETTING STARTED Chapter 1 Macromedia and Adobe Flash: An Overview Chapter 2 Mobile Devices Chapter 3 Flash Lite 1.1 and Your First Flash Lite Application Chapter 4 Flash Lite 2.X PART TWO LET'S GET DEVELOPING! Chapter 5 Application Development Chapter 6 Mobile Gaming Chapter 7 Flash Lite Mobile Entertainment Basics Chapter 8 Flash Mobile Sound Chapter 9 Flash Mobile Video Chapter 10 Extending Flash Lite PART THREE THE POST-DEVELOPMENT STAGE Chapter 11 Distribution and Deployment Chapter 12 The Future of Flash in the Mobile World PART FOUR APPENDIXES Appendix A Error Codes Appendix B FSCommand2 Commands Appendix C Glossary of Terms
Wireless developers have sought an integrated platform that allows them to create commercial content for cell- phones, PDAs, and any other mobile device. Now Flash and its low-power-device-optimised cousin, FlashLite, allow the creation of applications, games, and animation. Development times are slashed with Flash. The reward is a rapid and flexible workflow. Flash provides scalable vector graphics for any size screen size. Flash incorporates a variety of media formats, such as MP3, MIDI, JPG, and PNG. Flash is the perfect choice for wireless development given that device abilities can vary substantially. This book is for anyone wishing to learn how to implement Flash applications on mobile devices, including Flash and J2ME. Its focus is to show how Flash surpasses J2ME for a superior rich user experience.
|Author||Richard Leggett, Scott Janousek, Weyert de Boer|
|Number Of Pages||536 pages|
|Edition Description||New Edition|
|Publisher||Apress L. P.|
|Table Of Content|
|Table Of Content||PART ONE GETTING STARTED Chapter 1 Macromedia and Adobe Flash: An Overview Chapter 2 Mobile Devices Chapter 3 Flash Lite 1.1 and Your First Flash Lite Application Chapter 4 Flash Lite 2.X PART TWO LET'S GET DEVELOPING! Chapter 5 Application Development Chapter 6 Mobile Gaming Chapter 7 Flash Lite Mobile Entertainment Basics Chapter 8 Flash Mobile Sound Chapter 9 Flash Mobile Video Chapter 10 Extending Flash Lite PART THREE THE POST-DEVELOPMENT STAGE Chapter 11 Distribution and Deployment Chapter 12 The Future of Flash in the Mobile World PART FOUR APPENDIXES Appendix A Error Codes Appendix B FSCommand2 Commands Appendix C Glossary of Terms|