OFFICIAL AD&D Dungeon Masters Guide
Created: 26/02/11
How fast can you move through wilderness terrain? Is a pegasus to be trusted? If you fall down a set of stairs just how hurt can you get? This book contains all the aspiring Dungeon Master needs to know to answer these & other needful questions presented by the players in his game. Tables for actions, creation, and random occurrences abound, as do the well-spaced observations and suggestions of the Supreme Game Master, Gary Gygax, creator of the Dungeons & Dragons Role Playing System.
Designed in 1979 (and subsequently redesigned at least 4 more times over the next 30 years) to allow gaming in the fertile pastures of your mind, only two other books were required to play the game: "The Player's Handbook" for the gamers and the compendium of creatures called "The Monster Manual". Whereas those two books looked inward at 'individuals' the DMG (as it is affectionately called) focuses on how the individuals interract and under what conditions those actions occur. If either subsequently triumphed over the other it even helped determine what success would be reaped by the victor.
The book contains nearly as many black-and-white sketches as it has tables including several full-page works of art. Admittedly some have a cartoonish quality but many are also involved, mature bits of this or that which might be encountered in the next scene.
The best summary is what the book says about itself.
From the front cover:
This is the Dungeon Master or referee's source to be used as an aid during AD&D game play... This guide is ideal for intermediate through advanced players, ages 10 and up.
From the back cover:
Whether you're running a single adventure or masterminding a complete campaign, the Dungeon Masters Guide is the absolute best source for information. There's no need to GUESS the rules. You'll learn spells, monsters, travel, magic lists, and combat rules.
In short this book is one leg of the triumverate needed to create your own world, direct your group of players, and leave the mundane world behind. And the best part? You don't need a computer!
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THIRD EDITION DUNGEONS & DRAGONS IS REALLY KEWL!
Created: 10/08/10
This is the THIRD EDITION DUNGEONS & DRAGONS MONSTER MANUAL and DUNGEON MASTERS GUIDE.Running your D&D game like True Master, with these great core rule books. I had such great adventures with these books i'm sure you will too.
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Classic Title
Created: 23/09/09
This is the original place to look for tips and advice on running your D&D game from the First True Master, E. Gary Gygax, may he rest in peace. Admittedly, the book bears very little relationship to the D&D game as it exists today, whether you are playing the 3.5 Edition which has been brought up to date by Paizo's Pathfinder game, or the 4.0 Edition from Wizards of the Coast. But many of the tips and techniques are still applicable.
2 of 2 people found this review helpful.

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the book was exactly as described by the seller ... very good deal
Created: 15/04/11
For its time it was a revolutionary game , and this particular book was started just after the games beginning ...
An excellent medium for role playing a fanstasy world of elves and ghouls .

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Advanced Dungeons & Dragons, Dungeon Masters Guide
Created: 11/02/08
Fisrt class gaming. well written and lots of tables for random rolls. If you like ad&d, you should own this book. I use it for refrence for my classic d&d campaign.
3 of 3 people found this review helpful.

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