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Doom II by Ed Dille (1994, Paperback)
Product Details

ISBN:
9781559587112
Subtitle:
(the official strategy guide)
Author:
Dille, Ed
Publisher:
Prima Pu...Read more
rating
Christopher Lee Rhyne Review 369
The Dark Ones power must be found so it can be destroyed, more play time, weapons, strategy, can be found inside book. Sometimes a level can become your end. Why not get a boo...Read more

Doom II: The Official Strategy Guide by Ed Dille (1994, Paperback)

Author: Ed Dille | Publisher: Prima Games | Language: English
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    Product description

    Key Details
    Author:Ed Dille
    Language:English
    Publisher:Prima Games
    Series:Secrets of the Games Series
    Format:Paperback
    ISBN-10:1559587113
    ISBN-13:9781559587112

    Size
    Height:9.5 in
    Width:7.5 in
    Thickness:0.5 in
    Weight:17.6 oz

    eBay Product ID: EPID426958
    Portions of this page Copyright 1995 - 2012 Muze Inc. All rights reserved.
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    Doom II: The Official Strategy Guide by Ed Dille (1994, Paperback)
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    Doom II by Ed Dille (1994, Paperback)

    Created: 15/11/09
    Product Details

    ISBN:
    9781559587112
    Subtitle:
    (the official strategy guide)
    Author:
    Dille, Ed
    Publisher:
    Prima Publishing
    Location:
    Rocklin, CA :
    Subject:
    Computer games
    Subject:
    Computer adventure games
    Subject:
    Doom II
    Copyright:
    1995
    Series Volume:
    no. 1027
    Publication Date:
    c1994
    Binding:
    TRADE PAPER
    Illustrations:
    Yes
    Pages:
    217 p.
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    Christopher Lee Rhyne Review 369

    Created: 29/08/09
    The Dark Ones power must be found so it can be destroyed, more play time, weapons, strategy, can be found inside book. Sometimes a level can become your end. Why not get a book to open that level so you can go to the next by using cheat codes located throughout books interior. Hidden rooms, demons passing, tactical conquer and essential tools of the game to get you to the end with satisfied results. So you can go buy Doom III, lol'sss.

    Mission 18 the courtyard (page 131), mission 6 the crusher (page 77), mission 2 underhalls (page 58), mission 10 refueling base map grid (page 96+97), the betiary (page 35), mission 24 the chasm (page 160) and more to learn as you go.

    More reading involved than illustrated visual, book receives 5**** rate when compared to other books with full illustration of other products similar. Even though reading is easy, you can't cut corners when trying to explain how to get from point A to B when understanding these cheat codes (a fella would like to see those illustrations if possible), that's why the book has map illustrations only. Half the book is reading while remaining book has photos but small ones. I still recommend book, however I was never one on great reading skills when I could imagine trying to win a game. Make sure you use the map grids in book and those sidebar tips are faithful.

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