This is my story about Final Fantasy X
Created: 15/06/06
well
''Why you bought ii'' first iv been a fan of fianl fantasy for years and when this one came out it is significant in the Final Fantasy series in that it marks the transition from entirely pre-rendered backdrops to fully three-dimensional areas and it simple looked good and i played it for ever now i needed a new one because iv wore out my first one and good old ebay had a great deal so there you have it.
''What you like most about it'' its Mythology Story of adventure,Characters,Geography and cultural aspects.the story begins in a high-tech metropolis,the home city of the main character, When it is suddenly attacked by a giant creature known as "Sin,"Tidus — along with his long-time mentor, Auron — are sucked into the creature and he awakens to find himself alone in the ruins of a deserted temple. Thus begins Tidus' quest to return to his homeland and heavily borrow a number of ideas and names from ancient mythology and past and present cultures while still employing their own distinct invented world with mythic features. In the mythos of Final Fantasy X and its sequel, many supernatural elements influence events in the fictional world of Spira, defining the life of the planet's inhabitants. Magic, spiritual energy, and the power of memories are heavily intertwined, and their effects manifest in a number of situations, including sporting events, religious practices, technology, and even in some of the native wildlife of the planet.
Charcters:The playable characters in Final Fantasy X are Tidus, a Fighter/Time Mage; Yuna the Summoner/White Mage; Kimahri Ronso the Dragon Knight/Blue Mage; the blitzball player Wakka; Lulu the Black Mage; Auron the Samurai; and Rikku the Thief/Chemist. The primary antagonists of the game are Seymour and the Guado and the other maesters of the Yevon religion, while the malevolent creature known as "Sin" serves as the primary source of conflict. In addition, there is a vast supporting cast of named characters, who — along with the main characters — feature voice talents complementing the principle roles, as well as the myriad incidental characters that have traditionally populated the worlds of Final Fantasy
the world of final fantasy X:Spira is one of the first Final Fantasy worlds to feature consistent, all-encompassing spiritual and mythological influences within the planet's civilizations and their inhabitants' daily lives. (For more information, see Mythology of Final Fantasy X.)Life in Spira is also quite simple, as technological advancement has come to a halt in the one thousand years since Sin's appearance the South Pacific, Thailand and Japan as major influences on the cultural and geographic design of Spira, particularly in regard to the geographic location its also been said that Spira deviates from the worlds of past Final Fantasy games most notably in the level of detail incorporated, something he has expressed to have made a conscious effort to maintain during the design process.
''What you dislike about it''
absoltely nothing!!!!!! its very much the best highest scores in my word one of the greats games that i have ever played and thats about all iv got to say about that hope this helps you out have a great day
tylerj86
3 of 5 people found this review helpful.

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"Perfect in almost every aspect"
Created: 10/11/09
"Square first got their fame back in the 80's best known as SquareSoft (the company Enix joined and made them change their name at a later time). They were makers of a much popular RPG called Final Fantasy. Because of the success with the first game, they decided to make a sequel called Final Fantasy II. However, it was first at the release of Chrono Trigger (1995) and Final Fantasy VII (1997) that Square gained international popularity. These were games that in many ways defined the genre of traditional role playing games. Much because of the huge and well written plots, up to date-graphics and addicting fighting-systems. The Final Fantasy X-project started in 1999, and began to get serious in 2001. They decided that Sony and 'the world of PlayStation' still would be the company to get the main Final Fantasy titles. After eight months of intense work, Final Fantasy X was finished in 2002. Personally, I got the game together with my PS2. I wasn't too exited about earlier Square-games (with an exception of Final Fantasy VII) and didn't play it more than a couple of days before I decided to play some Gamecube games instead. Funny thing actually. Now I can't think of a single Gamecube game that gave me such a high quality of gaming as Final Fantasy X did. And that includes both of the Zelda games (which might be my favourite game series ever). After approximately a month of playing Smash Bros: Melee and Time Splitters 2, I decided to continue my FFX adventure, which I'm very glad I did. It was first after all this time I finally noticed how well made and, in almost every aspect, perfect this game was, and still is. This is without a doubt one of my favourite games ever. Let me explain why. The game story is as we expect of the best Final Fantasy games out there. Extremely deep and well written. Full of love, anger, politics and character development. The only negative thing about it I can find (which also is totally subjective), is that the main character, Tidus, at some parts seems a little too noobish and stupid to me, and that overall, the plot wasn't completely as catchy as I think it was in Final Fantasy VII. But as mentioned, this is as subjective as it can get. Also, the "noobish" behaviour might as well count as a positive thing, so that the player more easily can relate to the character in the game. I don't want to get too detailed about the actual plot. But in short, you control a young man called Tidus on a quest to kill a giant monster (Sin). On this adventure you meet a young summoner called Yuna and a fine bunch of cool, strange, and different personalities. Lots of unique plot twist makes FFX one of the most original games, plot-wise. The great voice acts makes it all even more interesting. The plot in FFX is extremely catchy, huge, emotional, and well written. Without a doubt a ten out of ten story-wise. Overall, the game takes between 50 and 80 hours to finish without side questing. As mentioned earlier, secrets and side quests takes as much time to complete as the story-part itself. If not more, that is! Personally, I've played FFX over 220 hours at a single game file. And I don't really separate too much from the average rpg-player. I've heard of people with playing files of much more than 300 hours. This game is huge! So. Should you buy this game? The answer to that is simply yes. Final Fantasy X consist of beautiful surroundings, superb soundtrack, emotional and realistic characters. Its worth the cash." (ABlaster)
4 of 5 people found this review helpful.

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Finally a Fantasy that Disappoints...
Created: 11/07/06
Alas, it seems that Square finally managed to do the impossible: physically create a videogame that shares more in common with a cinematic movie rather than any kind of interactive experience. Final Fantasy X is, as far as I’m concerned, the single most disappointing entry in the long standing Final Fantasy series. While I do like Enix and the Dragon Quest series, I’ve always given the Final Fantasy games more than a fair chance in my book. And for the most part, they earn such a spot assuming the gamer can accept the progression Square gradually employes with each new game. Unfortunately,, we have Final Fantasy X…a product which seemingly takes more away from the series than adds.
Before I even begin to comment on the game, I will state it right now: Final Fantasy X looks wonderful. Even now, almost two years after the Japanese game’s release, the game still looks fantastic. The characters are wonderfully detailed, well animated, colorful, etc. The same can be said about the world they inhabit. More over, for the first time ever in a Final Fantasy game (if not any game), the characters actually have facial animation and thus are no longer simply mute creations with words coming out of who knows where. Additionally, each area of the world has a distinctive feel to it, be it tropical island, religious temple, or even ruined city. The FMV present in the game is eclipsed only by perhaps Final Fantasy: The Spirits Within and is truly awe inspiring. At no point does the gamer ever doubt Square’s skills with animation. Still though, there is no question that the game looks great, rather that the game itself is great.
The control is, as with previous games in the series, excellent. The characters move around the 3-D realms with grace and ease, and battles move just as smoothly. Substituting characters while in battle takes no more than a few simple button presses as does basically anything. (More on this later perhaps). Rumble feedback is quite well established and on various levels. A hard smash or explosion will obviously have a much larger end result on the player’s hands than a small poke.
The only good thing I will say about the battles (as everything else in pertinence will come later) is that Square finally discovered that players might like to control their super creatures (i.e. summon monsters) rather than watch a movie of varying length whereby the monster wreaks havoc upon those it’s called to attack. In Final Fantasy X, calling a summon monster (called an Aeon in the game’s world) results in a directly player controlled event. Summoned monsters can level up, and even have their own limit breaks. Truly a nice touch if not one that the series has needed since the advent of the battle intermission…I mean animations that became time eaters with the transition to the CD based game format. (Seriously, did anyone actually like watching the 2 minute long GF summon of ‘Eden’ in Final Fantasy VIII?)
Final Fantasy X contains a variety of mini games, all of which can be fun depending on the individual player’s willingness to devote time towards them. The physics and logic defying game of Blitzball, while first proving to be quite a complex sports game, becomes quite enjoyable once you get the hang of it. Blitzball, the national sport of choice in Spira, is basically a game of underwater soccer/football.
1 of 7 people found this review helpful.

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An incredible experience from beginning to end. A must for any RPG fan.
| Yes, I would recommend this product to a friend.
Created: 08/09/11
There is no way I could possible review this game and give it a perfect score with the standards set by the newer games. This game is not as beautiful as it was ten years ago, and the game play is not the most entertaining, but if you play it for what it is--a ten year old game--you will not be disappointed.
Graphics: 3/5
The graphics of this game are remarkable if you have never played a game on Playstation 3. Unfortunately, most of us own a next gen console and the graphics in this game can sometimes become an eye sore. The environments are beautiful at first glance, but if you stare at them long enough you will probably notice squares here and there. It is not enough to make you want to stop playing the game; just don't expect this game to be Final Fantasy XIII because it's not. The characters often look lifeless, but only in scenes of minimal importance. When it comes to plot-driven conversations/scenes the graphics are revamped enough to give life to pretty much everything on the screen. The graphics may not be the best available, but they are good enough to get you through the experience.
Gameplay: 4/5
FFX's gameplay is enjoyable if you are a fan of RPGs, but if you're a fan of button smashing this game is probably not for you. Most of the game you will control Tidus, and walk around the world of spira. As you walk you will engage in random battles, which can be easily described as a pokemon battle if you've played the GBA Pokemon games. FFX uses a turn-based battle system in which your characters and the enemy take turns attacking each other; the first to lose all their HP loses. You will also battle several bosses, but every battle is done with the turn-based system which can be a bit of a turn off if you are a fan of action.
Just like Pokemon, your characters will become stronger the more they battle since you gain experience from everything you kill. The smaller things will give you less EXP while boss battles will often give you enough EXP to level up once or twice. You level up your characters through the sphere grid, which is a complex leveling system that allows your characters to take different paths. You could take a path that gives more strength for your warriors while taking a path that gives more mana for your mages. There are also a ton of mini games where you can race with Chocobos, play card games, play blitzball (a sport in the game that combines elements of football and American football)and many other things. It will be very hard for you not to find something to do with this game whether you are playing straight through the story or trying to get everything in the game.
Story: 5/5
The story of this game is simply amazing. The concept is a simple enough save the world kind of tale, but FFX takes the concept to a whole new level. You play as Tidus, a Blitzball star in the city of Zanarkand. Two minutes into the game your city is attacked by Sin, a giant monster that terrorizes the world you are going to save. Your goal is to defeat Sin, but the journey towards achieving that goal is filled with so much detail that you will fall in love with every single character by the time you reach the end, and you will actually care about what happens to them--something not a lot of games can achieve.
You will explore every aspect of your characters from their fears, traumas, and true intentions for joining you on your quest. The story is a story worth hearing, and the fun factor is just an added bonus.
1 of 1 people found this review helpful.

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another good FF game
Created: 08/01/07
Although which FF game has the mechanically-best battle system is heavily debatable, FFX has the best-implemented battle system of the entire series, except possibly for FF Tactics. The battle screen in FFX loads quickly, battles are bug-free and the turn system in FFX takes into consideration character speed and execution time for moves, in order to determine when to give each character another turn, rather than working in battle rounds, like in FF 1-3. The result is a battle system tactically similar to the ATB system, except which allows for easy character and equipment swapping, and features no delay between the selection and execution of a move, keeping the battles moving along at maximum speed. The quality of battle action animations are at a series high in this game, and overkill bonuses, plus the ability to fight using Aeons, give the player extra battle mechanics to consider, just when hacking and slashing start to get a little dull. Although originating in Lunar, the in-battle voices in this game add a lot to it, with what characters say in battle often determined by the opponent, or combination of characters in the party, rather than merely the move being executed. The voice acting in FFX is generally high-quality, although the abundance of voice acting serves to disguise the fact that the characters have much less to talk about in FFX than in FFVII through FFIX. Like FFVII, FFX often features five-minute cut scenes filled with dialogue, although the actual amount of dialogue present in five minutes' worth of voice acting is significantly less than in five minutes' worth of text boxes, with the final result being that FFX features a shallower story with less character development. The game's story has an annoying pattern of explicitly emphasizing moral dilemmas which should already be obvious to the player, overemphasizing the emotion of particular scenes and allowing its characters to act too much like themselves. After the reasonably mature stories of FF7-9, this game's story comes off as positively childish, despite featuring a good amount of philosophical content regarding the nature of death, because the dialogue is written with a constant degree of paranoia that the player won't understand the significance of certain scenes, and most of the time, the characters exist not to interact, but rather to be different from one another. One particularly annoying flaw in FFX is the field exploration screen, where the edges of navigable areas do not in any way correspond with the position of walls and barriers, so the majority of the time, field avatar Tidus is exploring a dungeon or forest until he runs into a barricade of... absolutely nothing! This causes the player to spend more time looking at the minimap for the position of the abstract walls than the field screen for the position of the illustrated ones, and actually discourages the player from enjoying the level of detail that the illustrators have put into the game's environments. The music in FFX, while not bad, is also unspectacular.
1 of 1 people found this review helpful.

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