Old School Heaven
Created: 14/05/09
Mega Man ZX is about as good as it gets for Nintendo DS games. Not only does it hold true to the Mega Man series, but it also gives us a whole new way to play via the use of Biometals. The additional functions of the second screen makes this game better than its predecessors, and the additional goodies in the game make it that much more of an amazing addition to the side-scroll genre.
GRAPHICS: 10/10
For a sprite-based game, MMZX is amazingly detailed and crisp. Never will you see a stray pixel or a poor animation. The background artwork is amazingly well-done. The cutscenes are especially spectacular; they have near-television cartoon cutscenes that actually make sense to the plot of the game.
CONTROLS: 9/10
The controls for this game are relatively hard to get used to, as is the case for every Mega Man game... However, after they are mastered (which should take about 20-30 minutes), the slash and dash can begin! The control editor can be used to assign the controls any way the player wants, so there is really no problem with them.
GAMEPLAY: 10/10
Gameplay is extremely entertaining - even addicting. The story sucks you in and has you wanting more all the way to the end. Even after you have beaten all the bosses and Model W, there is still the pesky Ox model to claim victory over. Plus, a plethora of special items gives the game a specific replay value that only MMZX can give.
MINIGAMES: 8/10
Many of the Mini-Games are not that good. they are too hard and the prizes just aren't worth it. The only real reson to do them is to unlock the mini-games for multiplayer play... Still, not really worth it.
OVERALL: 9.3/10
I would strongly reccommend this game to ANYBODY. Its amazing storyline and lovable characters make it a gem among DS games. It sheds some of the innocence that Nintendo places on may of its games, making it a great title for adults as well as children.
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Mega Man ZX is old-school heaven
Created: 06/10/06
Read the whole review @ http://gnadegames.blogspot.com/2006/09/megaman-zx-review.html
So here's a rambling review, that I did at work instead of doing....well work. So I just bought the black DS lite yesterday and Megaman ZX to go along with it. Now let me start off by saying that ZX is hard and the save system is bad and it sometimes takes awhile to get to the right mission (the map is horrible). That pretty much sums up the entirety of the negatives of this game. I could not put this game down. Granted I was a huge SNES Megaman X fan and have liked hard games such as PS2 Shinobi, so some of the negatives of the game do not bother me at all. The Gameplay is absolutely perfert! It is oldschool goodness to its best, Twitch addictive gameplay. The ability to change into 5 different megamen is also really cool. You can even turn into your human self (though I wish the Human had more abilities, he can just crouch into small spaces and doesn't scare people when he talks to them). The Graphics are sweet in my opinion and look really good, though I doubt they are really straining the DS hardware. The bosses are tough and everything is slickly animated. In fact, one of the megamen can shoot with either hand and the way you are facing accurately changes which hand animation-wise fires- very nice touch. There are 2 characters- guy and girl and although I am only past the first 7 or so bosses on Easy, I definitely have not found it overly difficult (though I have died) and look forward to replaying the game as the girl and on harder settings. Love this game. If you loved any of the X games you have to absolutely pick this one up. Currently, Metascore has this game at 80. I would says it is more of a 89-91. It sucks that there isn't a decent map on the bottom screen (or even in the menu) but I like not having to look at both screens all that much. Anyway, you can read the other reviews and complaints yourselves. I think most critiques are valid but are not that big of a deal. I'm pro difficulty, the save system is fine, but the map system - walking around finding where the missions are- definitely needs a huge improvement.
BREAKDOWN:
Gameplay: 10/10
Pros: Absolutely couldn't put this game down for the first 5 hours. I'm even itching to play it again now, but I'm at work and the DS is at home so I'll have to wait. The only reason I stopped is because I only have 1 mission left available to select and I don't know where section J is! Excellent control very responsive, classic megaman with 5 different versions!
Cons: Some may find it hard or just not like the Old School and difficult gameplay - NOT for CASUAL GAMERS!!
Graphics: 9/10
Pros: Crisp and excellently animated sprites. Great Anime Sequences! Lush backgrounds with excellent scrolling aspects (foreground and parallax backgrounds). In the vein of great SNES games like Super Metroid, but crisper! with more colors!
Cons: Nothing that is truly next-gen...minimal graphics on 2nd Screen
Sound/Music: 8/10
Pros: All the classic sounds of dashing, shooting, etc. return. Music is good and fits the mood of the game.
Cons: When you complete a mission there is an annoying beeping until you file a mission report. Music/Sound doesn't really stay with you.
cut off read the rest at: gnadegames.blogspot.com
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Megaman ZX - Fun, but Flawed
Created: 02/11/06
Megaman ZX represents Capcom's first entry into the "Castletroid" genre of side-scrolling adventure games (well, actually, some would argue that Demon's Crest was their first, but that was a long time ago!). That having been said, they've clearly got a lot to learn about the genre conventions.
In any Castletroid game, it's important that you provide the player with a good map...but the map in MMZX is about as navigationally useful as a Wendy's hamburger wrapper. Just because the map shows one area to the right of another doesn't necessarily mean that you have to GO right to get there. Early on, this is the source of much frustration...even after playing through the game a few times, as I have, you'd still be hard-pressed to remember where everything is.
Another unwelcome "innovation" is the fact that in MMZX the save points are almost always AFTER the bosses. Meaning that if you run out of lives in a boss fight, you have to play through the entire level over again, recollecting all the items you've lost. This serves to artificially lengthen the game, and in terms of design it really strikes me as a huge step back. Let's face it, basically every other game in the universe puts save points BEFORE the bosses...
Finally - and this is probably what annoys me most about the game - the different Models you can turn into are really uneven in quality. Your base Model ZX is well-rounded and useful pretty much anywhere; Model HX is similarly awesome thanks to its superior mobility. But the remaining Models are so specialized it's ridiculous. LX is practically worthless outside of water, FX is kind of cool but still largely unnecessary, and PX is just plain weak (and looks stupid, anyway).
Despite all this, I'm not going to say that I regret the time I've spent on the game. The gameplay is classic MMX, the graphics are good enough (though they're obviously not pushing any envelopes), and I think it's cool that you can play as a cute girl for a change (kinda makes me wonder why they didn't institute that feature, like, a decade ago). The challenge is there, though sometimes there are shortcuts through difficult fights (like using HX's tornado strike...it's seriously insane). And there are pretty slick unlockables, like Model OX (the equivalent of god mode), or the ability to play through the whole game as Model X (normally you only get it for the first couple missions, so you might not realize just how much Model X rocks the house).
All in all, this game has many a flaw, but if you're a Megaman fan, the flaws most likely aren't going to stop you from having fun. I hope there are some sequels in the pike...given that it's Capcom, I guess we can pretty much count on that.
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fun game!
Created: 08/05/07
This was a very fun game! I enjoyed the whole "armor change" aspect of play, as different weapons affect mobility and grant different abilities. Learning how to switch armors on the fly is an important skill to master.
Even with two characters, the replay value of the game is similar to that of other games in the Megaman franchise. It helps to put it down for a while and then replay it again later, otherwise it just gets repetitive.
Favorite part: The secret armor isn't too difficult to earn but is a lot of fun to play as. While you're definitely not invincible, it is very satisfying to effortlessly lay waste to an entire screen of enemies at once that otherwise would give a lot of trouble.
Worst part: Some areas are full of one-hit-kill obstacles (spikes, lava, etc) and can be frustrating to play through. A single slip-up means you have to start over from the doorway of the sub-area. In at least one area, you MUST navigate it perfectly in order to make it through; even a single hit from a normal enemy will fatally slow you down.
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awesome gameplay SSS rank
Created: 23/07/08
man this is awesome game best of the year its the same as mega man zx locate power up chips finding sub tank's have 4 powerful bio-metal's 2 help u in the
game plus OX but u have 2 beat Omega & make out 2 his with out dieing plus u have all 8 repoilds 2 get it its powerful metal the all 4 of them

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