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Great book good price
I bought this book for one of my College class's. The book is full of great information and has excellent examples. I found that this book is easy to read and the examples are...Read more

Programming A Multiplayer FPS In DirectX by Vaughan Young (2005, Other, Mixed media product)

Author: Vaughan Young | Publisher: Charles River Media | Language: English
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    Product description

    Key Details
    Author:Vaughan Young
    Language:English
    Publisher:Charles River Media
    Series:GAME DEVELOPMENT SERIES
    Format:Other
    ISBN-10:1584503637
    ISBN-13:9781584503637

    Size
    Length:496 pages
    Height:9 in
    Width:7.5 in
    Thickness:1.2 in
    Weight:26.4 oz

    Publisher's Note
    If you have experience with C++ and DirectX and have always wanted to program your own game, this is the book for you. Programming a Multiplayer FPS in DirectX takes you from the basic game design to a fully functioning game! All of the source code, assets, and tools are included?you just work through the tutorial-based chapters and watch the game come to life as you develop it. And as new features are added, you can begin playing with them to see them in action. Following a typical game development process, the book is separated into two distinct parts: Part One focuses on the design and development of the game engine, and Part Two concentrates on putting the game together using the engine. The theory has been kept to a minimum, so that you are following a hands-on approach and adding new functionality to your engine as you proceed. In the first part, you'll learn about the many facets of DirectX, C++, and object-oriented programming. You'll also learn how to design the engine and put the infrastructure into place. The next chapters will each add a new module to your engine including input, scripting, 3D rendering, sound, networking, and scene management. The second part covers the final development stages, including everything from game play to player management; it culminates with the complete multiplayer FPS game. Throughout the book you'll learn key topics that will bring you up to speed with industry proven techniques, while improving your confidence as a developer. And because DirectX is the most prevalent game development tool available, once you master this project, you'll have the skills you need to create a variety of games!

    Teaches beginning C++ programmers how to develop an original first person shooter game from scratch using DirectX--each chapter builds upon the previous as the game evolves and new features are added to create a fully functioning game. Original. (Intermediate)

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    Programming A Multiplayer FPS In DirectX by Vaughan Young (2005, Other, Mixed media product)
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    Great book good price

    Created: 05/01/08
    I bought this book for one of my College class's. The book is full of great information and has excellent examples. I found that this book is easy to read and the examples are great to use to learn from.
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