Time has not been kind to this one
Created: 06/03/08
I can see why Shadowman may have been well received at the time. Many of the elements present here have been used in games such as Metroid Prime. However, bland and confusing environments, bad pacing, and all too frequent deaths hold this game back.
The environments of Deadside are dark, washed out, and maze-like with no minimap to guide you. The main area is divided into subsets of smaller areas, many of which have few identifying characteristics.
Starting in the Asylum area, enemies become extremely powerful relative to your character, which makes for a lot of premature deaths. Toning down the damage dealt by these enemies would have done wonders for the game's balance. It doesn't help that Shadowman's Shadow Gun does very little damage if it hasn't been charged. The charging system here feels out of place and you wish you could just tap the button to shoot.
Finally, when Shadowman dies either due to unbalanced enemies or one-hit kill hazards such as pitfalls and fire, he has to start at the beginning of the area. I don't mean the beginning of the room, I mean the beginning of the area. Keep in mind that each of these areas is roughly half the size of a Zelda dungeon; that means that you lose about 15 minutes of play if you die in the later half of a level. Again, much of this will happen in Asylum where fire and nasty enemies are prevalent.
I wish I could recommend this game as an old school action-adventure title, but nowadays, this concept has been done so much better. If you haven't played all the Metroid Prime games yet, do yourself a favor and play those instead for a much better experience. It's not a bad game, but it's just too frustrating to merit playing.
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Just as bad now as when it was released
Created: 02/10/10
Here's a game with a cool name, and from the blurbs on the back of the cd case, a cool premise, with ideas revolving around Haitian voodoo, a rarely explored concept.
However, everything else about it is just ugly. The presentation is cringe worthy; with horrid graphics, even for 1999, incredibly bland level design, and the color scheme that -not to be funny- looks as if somebody smeared feces all over the game. Everything about this game just looked and felt like poop; the level design,character design, enemy design, and the music.
As for the gameplay, it's pretty boring, with a mushy control scheme that I can't possibly do justice to in this review. It's one of those games that has moments where you need to engage in precise platforming, which inevitably leads to a lot of falling off platforms.
There's probably more to this game but I can't be bothered to play anymore than five minutes of this game when it looks and plays so terribly.
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Made before updated graphics could do it justice
Created: 09/04/07
Unfortunately this game was thought up when the Nintendo 64 was the hot system so the games incredibly chilling story line wasn't done justice by it's graphics. The game follows a fairly unused tactics by mixing fiction with fact by including infamous murderers to create a sick level of involvement this and religous folklore and neo classical hell like landscapes that unfold into sometimes huge preportions. The sound in this game adds an eery ambience as far as music goes, adding to the already freaky atmosphere.

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Shadow Man
Created: 03/08/06
Shadow Man seems to want to be Legacy Of Kain: Soul Reaver, but with voodoo lore instead of vampire lore. On its own, its okay, but the graphics and cutscenese leave alot to be desired, as does gameplay. I stopped playing shortly after the second level, but its alright.
1 of 2 people found this review helpful.

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overshadowed by current titles, but still holds up well
Created: 14/03/09
Plays well for a game of its age. Gameplay holds up well, wish I could say the same for graphics and voice acting... Overall, a great game that shouldn't be overlooked.

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