STREET FIGHTER II
Created: 20/06/10
Street Fighter II follows several of the conventions and rules already established by its original 1987 predecessor. The player engages opponents in one-on-one close quarter combat in a series of best-two-out-of-three matches. The objective of each round is to deplete the opponent's vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, then a "double KO" or "draw game" is declared and additional rounds will be played until sudden death. In the first Street Fighter II, a match could last up to ten rounds if there was no clear winner; this was reduced to four rounds in Champion Edition and onward. If there is no clear winner by the end of the final round, then either the computer-controlled opponent will win by default in a single-player match or both fighters will lose in a 2-player match.
After every third match in the single player mode, the player will participate in a "bonus game" for additional points. The bonus games includes (in order) a car-breaking event similar to another bonus round featured in Final Fight; a barrel breaking bonus game where the barrels are dropped off from a conveyor belt above the player; and a drum-breaking bonus game where drums are flammable and piled over each other. The bonus games were removed from the arcade version of Super Street Fighter II Turbo (although they're featured in the Game Boy Advance version).
Like in the original, the game's controls uses a configuration of an eight-directional joystick and six attack buttons. The player uses the joystick to jump, crouch and move the character towards or away from the opponent, as well as to guard the character from an opponent's attacks. There are three punch buttons and three kick buttons of differing strength and speed (Light, Medium and Heavy). The player can perform a variety of basic moves in any position, including grabbing/throwing attacks, which were not featured in the original Street Fighter. Like in the original, the player can perform special moves by inputting a combination of directional and button-based commands.
Street Fighter II differs from its predecessor due to the selection of multiple playable characters, each with their distinct fighting styles and special moves. Unintentionally, a 'bug' in the games code enabled the player to 'cancel' during the animation of some moves by performing another move, allowing for a combination of several basic and special moves. The 'combo' system all fighting games would subsequently use as standard was, in fact, entirely accidental. Both of these features would be expanded upon in subsequent installments.

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An All Nighter with Street Fighter
Created: 17/08/06
A classic hit, that helped the Capcom empires fame,
It should be noted this was the best of all arcade games
Brought to the SNES for personal home play,
So you can sit in your room playing day after day
Play as Ken and watch your opponent fall,
From the quickness that is the quarter circle fireball
Choose Ryu for a great character pick,
He is lethal with a perfectly timed hurricane kick
Face Guile and surely meet your final doom,
Be it by the power of a flash kick or a sonic boom
Get to close to Zangief and you will end up spinning,
So just keep your distance to ensure that you’re winning
Chun Li is fun to use because she is stealthy and quick,
But how fast can you tap for the lightening kick?
Try on Dhalsim and see what you got,
But mess with his Yoga, and you’ll end up hot
E. Honda is a hefty sumo of a chap,
With head butts preceding a hundred hand slap
Blanka is a fighter who will roll and will rock
But don’t underestimate him or you’re in for a shock
So play this classic game, and you’re in for a treat,
And see why all the best fighting, occurs on the street
7 of 10 people found this review helpful.

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Street Fighter II
Created: 03/03/11
This game was released on the SNES system in the year 1991. Killer graphics and plenty of action screens to get your kung-fu fix. This game is unique and will be a popular attraction in all arcades for many years to come. I give this game an -A as far as SNES or Genesis Fighting games go...I prefer this game over mortal combat myself. Enjoy

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Memory Lane
| Yes, I would recommend this product to a friend.
Created: 31/05/11
There is nothing better than purchasing a 20 year old video game, finding out it still works, and reliving your childhood all over again.
I can't begin to explain the excitement I felt as I inserted the game (minus a blow or two to get the dust out! as we all have done in the cartridge game days) and hearing the distinct sound of the title screen that i'd heard a million times growing up.
Fighting through the opponents to get to the secret bosses and eventually the final boss, was a phenomenal experience. I couldn't help but become fully involved as my aged fingers tried desperately to find the buttons they once navigated without error, only to realize, i am older, i have lost my edge, but i am still very determined to win!
Love the game, enjoyed the memories of playing with my dad and never wanting to stop for dinner or sleep. I recommend spending a few bucks and reliving the times that helped create who we have become these days. It's a cost effective way to recreate a time that can never be obtained again.
Thanks all and happy playing!

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Sweet
Created: 09/03/09
I bought the NewPhone 74205 three weeks ago and was immediately impressed with the number of features available on this inexpensive phone. It has a 1M-pixel camera, video camera, and speakerphone. The NewPhone's size is perfect for carrying in a pocket and the battery has a pretty good lifespan of roughly 4 hours. My only complaint is that the menu system on the phone makes you click four times before you can find someone in the address book, set an alarm, or perform a additional functions. Other phones I've owned have simpler menus and get you to important features easily. Overall, I'd recommend the phone if you're on a budget.
0 of 1 people found this review helpful.

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