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Location: United StatesMember since: Jan 21, 2009

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Reviews (3)
Wii - Muramasa: The Demon Blade Free Shipping
Apr 20, 2017
It's a good for niche gamers.
As the title says, it's also a niche game which niche does not mean it's bad like Bayonetta is a niche game but a very good game. Anyways I just purchased this game because I play this on a softmodded Wii (mine) and liked it but unfortunately I did not have the funds nor the opportunity to purchase this game (which was a few years ago) until now, I've done the same with other games like Xenoblade Chronicles and Chrono Trigger DS.
0 of 1 found this helpful
Apr 06, 2010
Disgaea DS (Nintendo DS, 2008)
Disgaea DS is an enhanced version of the popular strategy role-playing game that was originally released for the PS2 and which later found its way onto the PSP. It maintains the original's light-hearted style and impressive amount of replay value, but also boasts a fresh multiplayer mode, a slew of guest characters, and full stylus controls. The game's difficulty level has also been lowered, which makes Disgaea the most player-friendly it has ever been. Set in the demonic realm of the Netherworld, Disgaea casts you as the young and impetuous Prince Laharl, son of the recently deceased Overlord. Laharl has spent the last two years asleep and is awakened only when his less-than-trustworthy vassal, Etna, tries to kill him. Afterward, Laharl discovers that he'll have to slay any who oppose his claim to the throne to be the new Overlord. Disgaea's turn-based strategy battle system is straightforward, with a moderate learning curve that shouldn't prove too intimidating. The grid-based battlefield is presented on the bottom screen while the top houses a valuable map that marks both enemy and ally units, making the game significantly more player-friendly because it aids in character positioning. Another feature that increases the game's ease of use is the ability to maneuver the camera, which greatly helps in targeting because you're able to get a better view of both the field and your opponents. There's also a very well-integrated zoom feature that enlarges panels to make them easier to select with the stylus, which is a convenience often lacking in most DS strategy RPGs. The game's most striking aspect is its geo-effect system. Geo symbols, which are colored objects that grant special effects to their same-colored geo panels, can significantly alter the battlefield to the point that you can't proceed without dismantling or transferring them. For this reason, you might want to destroy every geo symbol on the map, but the most effective way of doing so, chaining, involves both the transferring and destruction of multiple geo symbols, which can quickly become tiresome and frustrating for beginners. Combos, team attacks, and throwing also increase strategic play and are essential for besting the game's opportunistic AI. You trigger combos by attacking the same enemy in succession, which lets you quickly dispatch foes because it raises the damage rate. You'll also score extra goodies by filling a bonus gauge with each successful combo string. Team attacks, meanwhile, are specials that are initiated when you have characters placed near an attacking ally, and these grant you such a great combat boost if you pull them off consecutively that they're absolutely vital against powerful enemies. Throwing adds a refreshing dimension to the battle system by letting you lift and toss characters; this is useful for accessing hard-to-reach areas and can even be used to manipulate enemies by combining them to create a more formidable foe. Disgaea boasts a remarkable amount of customization and depth due to its item world and dark assembly. The item world encourages you to level your favorite items by clearing dungeon floors within them, which grants you access to the specialist characters inside. Specialists increase the stats of their item depending on their class; for instance, a dietician increases a character's HP whereas a coach increases speed, plus its based off the anime and this game is awesome for rpg fans.
1 of 1 found this helpful
Apr 06, 2010
Tales of Symphonia: Dawn of the New World (Wii, 2008)
Tales of Symphonia: Dawn of the New World is a lighthearted action role-playing game that reacquaints fans of the GameCube original with a wealth of familiar locations and faces. Although those who appreciated its predecessor's lovable characters and fast-paced battle system will undoubtedly be thrilled with New World's striking similarities, the game does little to progress beyond its forbearer aside from adding a superfluous monster-pact system. Additionally, those looking for a greater gameplay-to-cutscene ratio and a clearer, more interesting plot may be baffled by how drastically New World comes up short. The game returns you to Tethe'alla and Sylvarant, two worlds finally reunited by the birth of a new World Tree. Unfortunately, world regeneration came with a price; the death of the old World Tree has unbalanced the world, causing climate change and crazed monsters to strike every town. Marta, a girl with a special gem, is seeking to restore the balance by awakening Ratatosk, lord of monsters, who should stop the monster attacks and fix the disastrous weather. A young orphan boy named Emil soon joins her in exchange for the power to avenge his parents' death. The duo quickly meets numerous characters from the game's progenitor, but you may be disappointed if you're hoping to play with your favorites, given that you have zero control over who joins or leaves your party. Furthermore, though various plot points and background information are periodically explained, the storyline is an intimidating, convoluted mess.Exploration is restricted due to the fact that you don't get to do any on the world map, which features straightforward, menu-based navigation from city to city without the hope of random encounters. This switch dramatically increases linearity and also causes a balancing issue because it limits leveling options to dungeons alone. Progressing through the plot too quickly can leave you woefully unprepared for bosses, forcing you to revisit old dungeon haunts and repeat battles to keep up to speed. The dungeons themselves are usually limited to three key areas and pose little challenge, with their sole difficulty stemming from illogical twists and a camera that obscures important puzzle elements or your next destination, which can be maddening. Battles occur in real time and are mostly button-mashing affairs against easy foes that require almost no strategic planning short of running behind an enemy and slashing it in the back. You simply mash the attack button to perform combos that raise the attack gauge, which enables powerful unison attacks with allies. Artes, the game's special attack and magic system, include a healthy slew of options for those who enjoy spamming devastating magic between extensive combo strings. Your AI teammates are usually intelligent enough to back you up, but when their behavior turns idiotic, you may have to issue tactical orders via the battle menu. What's disappointing is that you're unable to set general targets for your party; this lack is quite vexing when you encounter healing enemies because it's impossible for you to order your teammates to attack the healer, and battles are significantly lengthened as a result. You can also combat your party's stupidity by switching between allies, thereby seizing direct control, or by enlisting up to three friends to follow your lead, which is great fun and eliminates any targeting fuss. Despite the poor score this game is fun and a must for tales fans.
1 of 1 found this helpful