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Designing Object-Oriented User Interfaces - Paperback, by Collins Dave - Good

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Item specifics

Condition
Good: A book that has been read but is in good condition. Very minimal damage to the cover including ...
Book Title
Designing Object-Oriented User Interfaces
ISBN
9780805353501
Publication Name
Designing Object-Oriented User Interfaces
Item Length
9.3in
Publisher
Addison Wesley Professional
Series
Addison-Wesley Object Technology Ser.
Publication Year
1994
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
1.4in
Author
Dave Collins
Item Width
7in
Item Weight
33.6 Oz
Number of Pages
608 Pages

About this product

Product Information

Collins presents a principled approach to designing user interfaces for systems built on modern hardware and software platforms. In the text, Collins defines object-oriented user interface, presents a methodology for designing both the visible features of the interface and the software structures underlying it, and demonstrates how this methodology fits into the context of object-oriented development. Collins provides the reader with a single conceptual model, grounded in standard engineering practice, to guide both external and internal design of the user interface. The author's methodology, based on object-oriented principles, is consistent with other object-oriented methodologies for system and database design.

Product Identifiers

Publisher
Addison Wesley Professional
ISBN-10
080535350x
ISBN-13
9780805353501
eBay Product ID (ePID)
10038659878

Product Key Features

Author
Dave Collins
Publication Name
Designing Object-Oriented User Interfaces
Format
Trade Paperback
Language
English
Series
Addison-Wesley Object Technology Ser.
Publication Year
1994
Type
Textbook
Number of Pages
608 Pages

Dimensions

Item Length
9.3in
Item Height
1.4in
Item Width
7in
Item Weight
33.6 Oz

Additional Product Features

Lc Classification Number
Qa76.64.C633 1995
Table of Content
1. Introduction. The User Interface. Plan of the Book. Audiences for the Book. Relation to Other Design Approaches. I. FOUNDATIONS. 2. A Bit of History. People, Work or Technological Change. Knowledge Workers and Production Workers. Evolution of the User Interface. User Interface Technology - Yesterday, Today, Tomorrow. 3. Two User Interface Styles. Analyzing User Interfaces. The Interfaces. Discussion. 4. Applying Object-Orientation To User Interfaces. A Model of Object-Orientation. Cognitive Models for Object-Orientation. Object Orientation in User Interfaces. 5. Three Domains of Oo Design For The User Interface. Designing for Understandability. The Three Domains. An Example: "Klondike" Solitaire. 6. Ooui Design: Process and Team. Models of the Development Process. The OOUI Design Process. Skills Required for OOUI Design. Role of the UI Design Team in Development. Managing the OOUI Design Process. II. EXTERNAL DESIGN. 7. Users, Tasks, and Task Analysis. Why Task Analysis? Users and Their Tasks. Task Analysis and Task Synthesis. Documenting Task Analysis. Tasks as Objects. 8. The User''s Conceptual Model. Models and Metaphors. Users'' Models of Systems. Designing the User''s Conceptual Model. A Catalog of Metaphors. 9. Information Presentation. Human Senses, Information, and Technology. Views, Presentation Metaphors, and Patterns. Step-by-Step Presentation Design. Content View Design. Icon Design. Non-Visual Information. Differences Between Computers and Other Media. 10. Interaction and Control. Mechanisms. Interactivity. Interaction Devices. Step-by-Step Interaction Design. Style Guides. Documenting Look and Feel. III. INTERNAL DESIGN AND IMPLEMENTATION. 11. Object-Oriented System Architectures. An OO View of Systems and Applications. Reactive Systems. The Model-View-Controller Architecture. An Architecture for Object-Oriented Client-Server. Applications. 12. Information Models. "Middle Out" User Interface Design. Modular Separation of Information Models and Interaction. A "Three-Schema" Approach to User Interfaces. 13. Presentation and Interaction Objects. Views and Interactors. Design and Code Reuse. Direct Manipulation Interaction. Object Handlers. 14. Tools For Prototyping and Implementation. Implementation Languages. Toolkits. Visual Interface Builders. Application Frameworks. Portability. 15. Putting it All Together. The Whole Interface. Case Study: Online News Photos, With and Without Seams. Case Study: A Distributed Multimedia System. Case Study: Adding Fax to an Office System. Pragmatic issues of OOUI Implementation. 16. Summary and Directions. Key Points of the Book. The Future of the OOUI. Where to Go From Here. Appendix 1. Fax Case Study. Appendix 2. Introduction to Object-Orientation. Appendix 3. Resources. 0201704544T06252001
Copyright Date
1995
Target Audience
Scholarly & Professional
Topic
Software Development & Engineering / General, User Interfaces, Programming / Object Oriented
Lccn
94-024586
Dewey Decimal
005.1/2
Dewey Edition
20
Genre
Computers

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