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MAG (Sony PlayStation 3, PS3, 2010) Complete CIB Tested

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Last updated on Mar 28, 2024 20:23:21 EDTView all revisionsView all revisions

Item specifics

Condition
Good: An item in used but good condition. May have minor damage to jewel case including scuffs or ...
Release Year
2010
Platform
Sony PlayStation 3
Game Name
MAG
UPC
0711719811022
Rating
T-Teen
Publisher
Sony Computer Entertainment
Genre
Shooter

About this product

Product Information

Large-scale, near-futuristic warfare is waged online in MAG, a squad-based, first-person shooter created exclusively for PlayStation 3. In the esprit de corps of multiplayer games such as those in DICE's Battlefield series, MAG plays out across large areas with dozens of human-controlled competitors, who take up real-life combat positions and responsibilities such as stationary defenses and artillery, sniping and recon, and frontline infantry. The game features a light RPG-style leveling system, which rewards soldier characters with points for success on the battlefield. Points accumulate over time, and when enough are collected, they can be used to purchase selected upgrades and improvements to the character's equipment and abilities, allowing each player to eventually develop a custom character that is fine-tuned for a personal playing style. Upgrades are designed to enhance the player's performance, as opposed to increasing the characters' raw strengths or durability, to maintain fair competition between high-level veterans and newcomers. <br><br>As their characters level up, players also become eligible to take leadership positions in each battle. The game supports up to 256 players in a match, but these large armies are broken into smaller command units. At level 15, for example, players can sign up to command a squad of eight players, and at higher levels, they can apply for higher leadership positions over groups of squads. At the top of the chain, each team on the battlefield can have a single player who leads the entire army of as many as 128 human-controlled soldiers. In combat, players are never forced to follow orders, but soldiers gain double the experience points for accomplishing goals assigned by a commanding officer. The battles of MAG take place in a larger, persistent game world, and so each fight can influence the setting and circumstances of future encounters. MAG was designed by Zipper Interactive, developer of successful home computer war games such as MechWarrior 3 and Crimson Skies, as well as founding titles in Sony's SOCOM series.

Product Identifiers

Publisher
Sony Computer Entertainment
UPC
0711719811022
eBay Product ID (ePID)
56267325

Product Key Features

Rating
T-Teen
Genre
Shooter
Platform
Sony PlayStation 3
Game Name
MAG

Additional Product Features

Release Year
2010
Number of Players
1-256
Country/Region of Manufacture
USA
Control Elements
Gamepad/Joystick
LeafCats
139973
ESRB Descriptor
Blood, Mild Language, Violence

Item description from the seller

skib12

skib12

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Product ratings and reviews

4.2
186 product ratings
  • 110 users rated this 5 out of 5 stars
  • 41 users rated this 4 out of 5 stars
  • 14 users rated this 3 out of 5 stars
  • 6 users rated this 2 out of 5 stars
  • 15 users rated this 1 out of 5 stars

Good graphics

Compelling gameplay

Good value

Most relevant reviews

  • Top critical review

    Doesn’t work, no longer supported

    I don’t think this game will work, get an error “can not connect to server” and from what i hear they no longer are supporting it. Can’t get it to go past the first screen and Sony PS support was useless.

    Verified purchase: YesCondition: Pre-OwnedSold by: pobeescorner

  • 128-player teams creating a militarised war!

    If and when MAG finds a dedicated audience and the casual, blood-crazed floating audience drifts away, it should blossom into something tactical and smart, those 128-player teams creating a militarised war that nothing else on console can come close to. That's the game it wants to be, and the game it deserves to be. Alas, it may have shot itself in the foot with the epic headcount: even in the early, 64-player modes it's going to be daunting and punishing for newcomers. A fiddly HUD that makes getting a bead on squad- (as opposed to faction-) mates and objectives far less obvious than it should be doesn't help there – without a good, talkative commander, relative newcomers are going to flail around desperately. Despite those buttoned-down starting modes, without any single-player content ...

  • Massive Action Game = M.A.G.

    Well first of all it's massive. You can have up to 256 players on the same battlefield at the same time. The cool part about this game is that you work in squads so a headset is a must if your down with online shooters. ex. Call of Duty, Battlefield, SOCOM, etc.. The difference with this one is that you once you start you get to pick from 3 different factions. SVER, Valor, & Raven. All factions are about equal in power but they also have small differences aside from their looks. Another great difference of the game is that the game rewards you for working with and in a squad. If you follow your team leader they will give you a squad bonus. ex. extra XP, more HP, faster shooting. etc. And as you go up in the ranks you can become platoon leader and then finally be the OIC (Officer in ...

  • MAG's big battlefields are a great place to wage war...

    When you first hear that MAG supports 256-player online matches, you may be inclined to picture hordes of soldiers swarming on top of one another and filling the air with thousands of bullets. The reality is that skirmishes play out on a much smaller scale, yet MAG still boasts some of the busiest battlefields in the genre. On the objective-rich maps, defeating the enemy squads arrayed against you demands individual skill and team coordination. Powerful rewards and intriguing command abilities await determined soldiers, making the tight combat all the more satisfying. There are some rough edges to contend with, however, including technical problems and a creeping sense of repetition. Yet though MAG is sometimes frustrating, it is more often engaging and occasionally thrilling. The sharp ...

  • MAG = a real fun time when teamwork exists

    -PROS:I enjoy the teamwork very much. I dont really know how this game provides a sense of loyalty to one of the 3 factions it has to offer, but it does a good job. -CONS: The game is pretty good for a new "franchise", but it is not worth its $60 price tag. There are definately some major balancing issues, but I think everything would work fine if the team was working together (healing allies etc...). Other Shtuff... -One request I would have is to have more global rewards for winning a battle in the Shadow War. This would give even more motivation for accomplishing objectives instead of xp "greed". I guess this is unnecessary though because I have seen people get pretty "upset" about loosing. -If the balancing between factions was resolved I would also wish there were a way to ...