Picture 1 of 3
Picture 1 of 3
A HISTORY OF VIDEO GAMES IN 64 OBJECTS, WORLD VIDEO GAME HALL OF FAME, 2018, HB!
US $14.99
ApproximatelyC $20.35
or Best Offer
Condition:
“CONDITION OF THE ITEM IS VERY FINE WITH MINIMAL WEAR AND CREASE ON RIGHT BOTTOM CORNER!”
Like New
A book that looks new but has been read. Cover has no visible wear, and the dust jacket (if applicable) is included for hard covers. No missing or damaged pages, no creases or tears, and no underlining/highlighting of text or writing in the margins. May be very minimal identifying marks on the inside cover. Very minimal wear and tear. See the seller’s listing for full details and description of any imperfections.
Shipping:
US $7.88 (approx C $10.70) USPS Media MailTM.
Located in: Bowling Green, Kentucky, United States
Save on combined shipping
Delivery:
Estimated between Wed, Sep 25 and Fri, Sep 27 to 43230
Returns:
30 days return. Buyer pays for return shipping.
Payments:
Shop with confidence
Seller assumes all responsibility for this listing.
eBay item number:195344491364
Item specifics
- Condition
- Like New
- Seller Notes
- “CONDITION OF THE ITEM IS VERY FINE WITH MINIMAL WEAR AND CREASE ON RIGHT BOTTOM CORNER!”
- Original Language
- French
- ISBN
- 9780062838698
- EAN
- 9780062838698
- Book Title
- History of Video Games in 64 Objects
- Publisher
- HarperCollins
- Item Length
- 9.4 in
- Publication Year
- 2018
- Format
- Hardcover
- Language
- English
- Illustrator
- Yes
- Item Height
- 1.1 in
- Genre
- Computers, Education, Games & Activities
- Topic
- Computers & Technology, Digital Media / Photography (See Also Photography / Techniques / Digital), Video & Electronic
- Item Weight
- 37.9 Oz
- Item Width
- 7.5 in
- Number of Pages
- 352 Pages
About this product
Product Identifiers
Publisher
HarperCollins
ISBN-10
0062838695
ISBN-13
9780062838698
eBay Product ID (ePID)
239652382
Product Key Features
Book Title
History of Video Games in 64 Objects
Number of Pages
352 Pages
Language
English
Topic
Computers & Technology, Digital Media / Photography (See Also Photography / Techniques / Digital), Video & Electronic
Publication Year
2018
Illustrator
Yes
Genre
Computers, Education, Games & Activities
Format
Hardcover
Dimensions
Item Height
1.1 in
Item Weight
37.9 Oz
Item Length
9.4 in
Item Width
7.5 in
Additional Product Features
Intended Audience
Trade
LCCN
2017-473803
Dewey Edition
23
TitleLeading
A
Reviews
"Deepening appreciation is what Jon-Paul Dyson and Jeremy Saucier set out to do in their new work with The World Video Game Hall of Fame. A History of Video Games in 64 Objects offers insights into some of gaming's most cherished hallmarks and groundbreaking milestones." -- SYFY Wire "There are beautiful shots of the objects, including the original PC version of Tetris, the entirety of Pong contained on one chip, and even the classic Wii Remote. The best part? Pokémon has two separate entries." -- Culturess "A treasure trove for gamers and pop culture fans." -- Fanbolt "A History of Video Games in 64 Objects has officially wowed me. I'll be telling my friends. You should tell yours too." -- The Roarbots, There are beautiful shots of the objects, including the original PC version of Tetris, the entirety of Pong contained on one chip, and even the classic Wii Remote. The best part? Pokémon has two separate entries., A History of Video Games in 64 Objects has officially wowed me. I'll be telling my friends. You should tell yours too., Deepening appreciation is what Jon-Paul Dyson and Jeremy Saucier set out to do in their new work with The World Video Game Hall of Fame. A History of Video Games in 64 Objects offers insights into some of gaming's most cherished hallmarks and groundbreaking milestones.
Dewey Decimal
794.8
Synopsis
Inspired by the groundbreaking A History of the World in 100 Objects , this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field's creation and development. Drawing on the World Video Game Hall of Fame's unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming. Sixty-four unique objects tell the story of the video game from inception to today. Pithy, in-depth essays and photographs examine each object's significance to video game play--what it has contributed to the history of gaming--as well as the greater culture. A History of Video Games in 64 Objects explains how the video game has transformed over time. Inside, you'll find a wide range of intriguing topics, including: The first edition of Dungeons & Dragons--the ancestor of computer role-playing games The Oregon Trail and the development of educational gaming The Atari 2600 and the beginning of the console revolution A World of Warcraft server blade and massively multiplayer online games Minecraft--the backlash against the studio system The rise of women in gaming represented by pioneering American video game designers Carol Shaw and Roberta Williams' game development materials The prototype Skylanders Portal of Power that spawned the Toys-to-Life video game phenomenon and shook up the marketplace And so much more A visual panorama of unforgettable anecdotes and factoids, A History of Video Games in 64 Objects is a treasure trove for gamers and pop culture fans. Let the gaming begin, Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field's creation and development. Drawing on the World Video Game Hall of Fame's unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming. Sixty-four unique objects tell the story of the video game from inception to today. Pithy, in-depth essays and photographs examine each object's significance to video game play-what it has contributed to the history of gaming-as well as the greater culture. A History of Video Games in 64 Objects explains how the video game has transformed over time. Inside, you'll find a wide range of intriguing topics, including: The first edition of Dungeons & Dragons-the ancestor of computer role-playing games The Oregon Trail and the development of educational gaming The Atari 2600 and the beginning of the console revolution A World of Warcraft server blade and massively multiplayer online games Minecraft-the backlash against the studio system The rise of women in gaming represented by pioneering American video game designers Carol Shaw and Roberta Williams' game development materials The prototype Skylanders Portal of Power that spawned the Toys-to-Life video game phenomenon and shook up the marketplace And so much more! A visual panorama of unforgettable anecdotes and factoids, A History of Video Games in 64 Objects is a treasure trove for gamers and pop culture fans. Let the gaming begin!, Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field's creation and development. Drawing on the World Video Game Hall of Fame's unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming. Sixty-four unique objects tell the story of the video game from inception to today. Pithy, in-depth essays and photographs examine each object's significance to video game play--what it has contributed to the history of gaming--as well as the greater culture. A History of Video Games in 64 Objects explains how the video game has transformed over time. Inside, you'll find a wide range of intriguing topics, including: The first edition of Dungeons & Dragons--the ancestor of computer role-playing games The Oregon Trail and the development of educational gaming The Atari 2600 and the beginning of the console revolution A World of Warcraft server blade and massively multiplayer online games Minecraft--the backlash against the studio system The rise of women in gaming represented by pioneering American video game designers Carol Shaw and Roberta Williams' game development materials The prototype Skylanders Portal of Power that spawned the Toys-to-Life video game phenomenon and shook up the marketplace And so much more! A visual panorama of unforgettable anecdotes and factoids, A History of Video Games in 64 Objects is a treasure trove for gamers and pop culture fans. Let the gaming begin!
LC Classification Number
GV1469.3.H57 2018
Item description from the seller
Seller feedback (42,212)
- h***y (62)- Feedback left by buyer.Past 6 monthsVerified purchaseVERY HAPPY with this purchase !! The pictures in the ad were 100% accurate. The seller took great care to pack it carefully and protected for the journey to my collection. Communication with the seller was fantastic, very genuine, down to earth, and friendly. The price point was nice and the turnaround from purchase to shipping was really fast. I would definitely buy from this seller again.The Golden Urge by Robert Kyle, First Edition #36, 1954, Vintage Paperback! (#191217119955)
- 7***s (131)- Feedback left by buyer.Past 6 monthsVerified purchaseAs advertised and well packaged. Pleasant seller communications. A little pricey to ship.
- r***w (876)- Feedback left by buyer.Past monthVerified purchaseI am Very Happy with my purchase! Fast shipping and as described! Nicely packaged and great communication! A highly recommend seller! Thanks! 😁👍
Product ratings and reviews
More to explore:
- Video Game Magazines,
- Computer Games Magazines Video Games,
- Video Game Monthly Magazines,
- Video Games Computer Games Monthly Magazines,
- Magazines Subscriptionless Video Games,
- Magazines in Japanese Video Games,
- Video Game Magazines 1980-1999,
- Lost Magazines Video Games,
- Weekly Magazines in Japanese Video Games,
- Time Video Games Magazines in English