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D&D Core Rulebook Ser.: Dungeons and Dragons Core Rulebook by Wizards RPG...

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eBay item number:195922965939

Item specifics

Condition
Good: A book that has been read but is in good condition. Very minimal damage to the cover including ...
ISBN
9780786950638
Book Title
Dungeons and Dragons Core Rulebook
Item Length
11.6in
Publisher
Wizards of the Coast
Publication Year
2008
Format
Hardcover
Language
English
Item Height
2.4in
Author
Wizards Rpg Team
Genre
Games & Activities
Topic
Role Playing & Fantasy
Item Width
8.8in
Item Weight
114.3 Oz
Number of Pages
832 Pages

About this product

Product Information

All three 4th Edition core rulebooks in one handsome slipcase. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master. This gift set provides all three 4th Edition Dungeons & Dragons core rulebooks ( Player's Handbook , Dungeon Master's Guide , and Monster Manual ) in a handsome slipcase that looks great on any bookshelf.

Product Identifiers

Publisher
Wizards of the Coast
ISBN-10
0786950633
ISBN-13
9780786950638
eBay Product ID (ePID)
65683039

Product Key Features

Book Title
Dungeons and Dragons Core Rulebook
Author
Wizards Rpg Team
Format
Hardcover
Language
English
Topic
Role Playing & Fantasy
Publication Year
2008
Genre
Games & Activities
Number of Pages
832 Pages

Dimensions

Item Length
11.6in
Item Height
2.4in
Item Width
8.8in
Item Weight
114.3 Oz

Additional Product Features

Volume Number
Set
Edition Description
Gift
Edition Number
4
Target Audience
Trade
Series
D & D Core Rulebook Ser.

Item description from the seller

rpl2188

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Product ratings and reviews

4.8
15 product ratings
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Most relevant reviews

  • Nice collection with a sleeve that presents well on a shelf and feels sturdy

    If you are one who gave 4E a chance and enjoyed it, this is a great rulebook compilation. It's the 3 core rulebooks, everything you need to run the game. Errata is available free online, but unless you're a stickler or rules lawyer/min/maxer, it's not terribly necessary. The only change the game really "needs" is the monster damage boost that was corrected later in the edition. Simple rule of thumb, increase damage on MM1 monsters by doubling the static damage. So something that does 2d6+6 now does 2d6+12. Make this simple change and give Solos the ability to shake off status effects once per round and you're pretty much good to go. The books are beautiful, the covers wonderful with lavish internal illustrations. The formatting and layout is very easy to read unlike the 3E books which were ...

    Verified purchase: YesCondition: NewSold by: danicatrumane

  • 4th Edition - Not yer Daddy's D&D...

    Dungeons and Dragons 4th Edition is the 2008 "Hot New Game"... good enough for me to get it, since I'll need to know it and how it shapes my potential player base. It is actually the latest of 9 distinct rulesets bearing the Dungeons and Dragons name. ([1]Little-box, [2]Blue Basic, [3]Red Basic/Blue Expert, [4]Advanced D&D 1E, [5]Advanced D&D 2E, [6] 2nd Red Basic/2nd blue Expert/teal Companion/black Master/gold Immortal and Black Basic and Cyclopedia, [7] D&D 3E [8] D&D 3.5E) The visual look and feel of the books is a sold, visually uncluttered, reference oriented series of manuals. The art is excellent, but not always a good fit to the location. The pages are text on white, and color is used extensively for classification and clarity of headers. The game itself is a solid character ...

  • Very well-written books

    I've been a D&D gamer since the Basic rules came out in 1977 and have purchased the rulebooks for every revision up to now. I've actually read these books cover-to-cover and have found the experience quite enjoyable. As an old school D&Der, I find some of the rules changes to be questionable (alignment changes, healing surges, character "powers"), but I'm open-minded enough to let the gameplay determine how good the changes are. So far, I haven't actually been in or run an adventure using the 4th ed. rules, but I can give an educated opinion on the new edition based on my vast experience with the game. First, all three of the core books are very well written. I've found no typos or other editing flaws that one might expect in three books of 250+ pages. The artwork used in the books ...

  • Al’books

    More then a good value

    Verified purchase: YesCondition: Pre-OwnedSold by: marchandthrift

  • accurate title

    They fixed the overpowered characters from 3.5. Some of the changes are interesting in that all characters have second winds or healing surges. Some of the other things they did are cool, and monsters are scarry again. However, there is too much magic the gathering influence in it (goblin sharpshooter, the drowned, seriously??) and it is not the d and d you grew up with. there are major changes, so, if you are looking for a system that is d and d, then you will like it, if you are looking to play d and d, I'd say try a different version of the game.