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D&D DUNGEONS & DRAGONS v3.5/D20 Magic of Incarnum (2005) HC Hardcover
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D&D DUNGEONS & DRAGONS v3.5/D20 Magic of Incarnum (2005) HC Hardcover
US $42.00US $42.00
Tue, Jun 03, 08:03 PMTue, Jun 03, 08:03 PM
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D&D DUNGEONS & DRAGONS v3.5/D20 Magic of Incarnum (2005) HC Hardcover

US $42.00
ApproximatelyC $57.79
Condition:
Like New
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    eBay item number:196873423611
    Last updated on May 15, 2025 00:50:06 EDTView all revisionsView all revisions

    Item specifics

    Condition
    Like New: A book that looks new but has been read. Cover has no visible wear, and the dust jacket ...
    Brand
    Wizards of the Coast
    Game
    Dungeons and Dragons v3.5
    Year
    2005
    MPN
    WTC88579
    Character Family
    Dungeons & Dragons
    ISBN
    9780786937011

    About this product

    Product Identifiers

    Publisher
    Wizards of the Coast
    ISBN-10
    0786937017
    ISBN-13
    9780786937011
    eBay Product ID (ePID)
    46595571

    Product Key Features

    Book Title
    Magic of Incarnum
    Number of Pages
    224 Pages
    Language
    English
    Topic
    Role Playing & Fantasy
    Publication Year
    2005
    Illustrator
    Yes
    Genre
    Games & Activities
    Author
    James Wyatt, Stephen Schubert, Frank Brunner, Richard Baker
    Book Series
    Dungeon and Dragons Roleplaying Game Ser.: Rules Supplements Ser.
    Format
    Hardcover

    Dimensions

    Item Height
    0.7 in
    Item Weight
    29.2 Oz
    Item Length
    11.2 in
    Item Width
    8.6 in

    Additional Product Features

    Intended Audience
    Trade
    Dewey Edition
    22
    Dewey Decimal
    793.93
    Synopsis
    A new source of power for the Dungeons & Dragons® roleplaying game! This supplement introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum-the power of souls living, dead, and unborn-into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). Incarnum can be shaped and reshaped into new forms, giving characters tremendous versatility in the dungeon and on any battlefield. This book also features new classes, prestige classes, feats, and other options for characters wishing to explore the secrets of incarnum, as well as rules and advice for including incarnum in a D&D campaign., A new source of power for the Dungeons & Dragons(R) roleplaying game! This supplement introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum--the power of souls living, dead, and unborn--into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). Incarnum can be shaped and reshaped into new forms, giving characters tremendous versatility in the dungeon and on any battlefield. This book also features new classes, prestige classes, feats, and other options for characters wishing to explore the secrets of incarnum, as well as rules and advice for including incarnum in a D&D campaign., Drawn from the ambient life energy that fills the multiverse, incarnum is the essence of all creatures. Incarnum flows as a deep blue, radiant mist, and those with the knowledge to harness this energy can shape it into objects of great power, called soulmelds. Using soulmelds crafted from raw incarnum, an adventurer opens up new avenues of ability never available before. In the tradition of the Expanded Psionics Handbook, the Magic of Incarnum game supplement presents an alternative to conventional magic that grants access to a new source of power. Characters of all classes can experience incarnum through feats, spells, psionic powers, and prestige classes, while incarnum-wielding standard classes such as the incarnate and the soulborn allow players to take full advantage of incarnum's amazing properties. The Magic of Incarnum game supplement includes a wealth of options and advice about incorporating this new power source into ongoing or brand-new campaigns. Book jacket.

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    • New base classes and options

      Soulborn is best choice for combat oriented character. Early levels are comparable to Paladin with choices and power level, with the ability to switch melds every day able to give variety to a character. Totemist would probably work best multiclassing with the Barbarian in both abilities and flavor. Although the Incarnate has the widest variety of melds and powers, I feel the class falls short in execution by having a d6 hit die and a standard attack progression.

      Verified purchase: YesCondition: Pre-OwnedSold by: emeraldcitygamesandcomicsllc

    • Awesome

      Verified purchase: YesCondition: Pre-OwnedSold by: huff208