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Hex Allen: and The Clanksmiths (Hex Allen, 1) Paperback by Jasmine Florentine...

US $8.43
ApproximatelyC $11.44
Condition:
Like New
This item looks like Brand new. satisfaction guaranteed.
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Located in: Philadelphia, Pennsylvania, United States
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eBay item number:204245925472
Last updated on Sep 09, 2024 11:15:56 EDTView all revisionsView all revisions

Item specifics

Condition
Like New
A book that looks new but has been read. Cover has no visible wear, and the dust jacket (if applicable) is included for hard covers. No missing or damaged pages, no creases or tears, and no underlining/highlighting of text or writing in the margins. May be very minimal identifying marks on the inside cover. Very minimal wear and tear. See the seller’s listing for full details and description of any imperfections. See all condition definitionsopens in a new window or tab
Seller Notes
“This item looks like Brand new. satisfaction guaranteed.”
Original Language
English
ISBN
1943147787
Book Title
Hex Allen : and the Clanksmiths
Book Series
Hex Allen Ser.
Publisher
Innovation Press, T.H.E.
Item Length
9 in
Publication Year
2023
Format
Trade Paperback
Language
English
Illustrator
Glenn, Ebony
Author
Jasmine Florentine
Genre
Juvenile Fiction
Topic
Action & Adventure / General, Nature & The Natural World / General (See Also Headings under Animals), General
Item Width
6 in
Number of Pages
256 Pages

About this product

Product Identifiers

Publisher
Innovation Press, T.H.E.
ISBN-10
1943147787
ISBN-13
9781943147786
eBay Product ID (ePID)
16038675010

Product Key Features

Book Title
Hex Allen : and the Clanksmiths
Number of Pages
256 Pages
Language
English
Publication Year
2023
Topic
Action & Adventure / General, Nature & The Natural World / General (See Also Headings under Animals), General
Illustrator
Glenn, Ebony
Genre
Juvenile Fiction
Author
Jasmine Florentine
Book Series
Hex Allen Ser.
Format
Trade Paperback

Dimensions

Item Length
9 in
Item Width
6 in

Additional Product Features

Intended Audience
Juvenile Audience
Series Volume Number
1
Synopsis
STEM meets magic in this new middle grade adventure series from an MIT graduate. Hex Allen can't do magic -- a huge problem when everything from lights to locks is powered by simple spells that everyone (save a few unfortunate "undevelopeds") can do. After years of feeling useless, Hex sees opportunity to change her future when a once-in-a-century opportunity to journey to the Wishing Wyrm, a legendary dragon that has the ability to grant a single wish opens up. Unfortunately, Hex isn't the only one after the wish, and every rival wish hunter has magic on their side. Every rival except the Clanksmiths, Cam and Fuse. Like Hex, they can't do magic, but they've learned to build clank, creations made using the mysterious, forgotten arts of science and engineering. After a fairy fiasco throws Hex and the Clanksmiths together, they agree to cooperate--for the time being. With the Clanksmiths' know-how and Hex's creativity, they outsmart monsters with everything from LEDs to electromagnets to water balloon launchers. But as they race to the Wishing Wyrm, Hex must decide between her friendship with the Clanksmiths and the wish that would give her a normal, magical life. Pages from Hex's design notebook provide step-by-step project instructions for aspiring Clanksmiths., Age range 8 to 14 STEM meets magic in this new middle grade adventure series from an MIT graduate. Hex Allen can't do magic -- a huge problem when everything from lights to locks is powered by simple spells that everyone (save a few unfortunate 'undevelopeds') can do. After years of feeling useless, Hex sees opportunity to change her future when a once-in-a-century opportunity to journey to the Wishing Wyrm, a legendary dragon that has the ability to grant a single wish opens up. Unfortunately, Hex isn't the only one after the wish, and every rival wish hunter has magic on their side. Every rival except the Clanksmiths, Cam and Fuse. Like Hex, they can't do magic, but they've learned to build clank, creations made using the mysterious, forgotten arts of science and engineering. After a fairy fiasco throws Hex and the Clanksmiths together, they agree to cooperate -- for the time being. With the Clanksmiths' know-how and Hex's creativity, they outsmart monsters with everything from LEDs to electromagnets to water balloon launchers. But as they race to the Wishing Wyrm, Hex must decide between her friendship with the Clanksmiths and the wish that would give her a normal, magical life. Pages from Hex's design notebook provide step-by-step project instructions for aspiring Clanksmiths.

Item description from the seller

Homedelicousa

Homedelicousa

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