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THINKING ABOUT VIDEO GAMES: INTERVIEWS WITH THE EXPERTS By David S. Heineman

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Like New
A book that looks new but has been read. Cover has no visible wear, and the dust jacket (if applicable) is included for hard covers. No missing or damaged pages, no creases or tears, and no underlining/highlighting of text or writing in the margins. May be very minimal identifying marks on the inside cover. Very minimal wear and tear. See the seller’s listing for full details and description of any imperfections. See all condition definitionsopens in a new window or tab
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“Book is in Like New / near Mint Condition. Will include dust jacket if it originally came with ...
ISBN-10
0253017157
Book Title
Thinking about Video Games: Interviews with the Experts (Digital
Genre
GAMES & ACTIVITIES
ISBN
9780253017154
Publication Name
Thinking about Video Games : Interviews with the Experts
Item Length
9in
Publisher
Indiana University Press
Series
Digital Game Studies
Publication Year
2015
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
0.6in
Author
David S. Heineman
Item Width
6in
Item Weight
12.3 Oz
Number of Pages
272 Pages

About this product

Product Information

These experts and others offer fascinating perspectives on video games, game studies, gaming culture, and the game industry more broadly.

Product Identifiers

Publisher
Indiana University Press
ISBN-10
0253017157
ISBN-13
9780253017154
eBay Product ID (ePID)
208718186

Product Key Features

Author
David S. Heineman
Publication Name
Thinking about Video Games : Interviews with the Experts
Format
Trade Paperback
Language
English
Series
Digital Game Studies
Publication Year
2015
Type
Textbook
Number of Pages
272 Pages

Dimensions

Item Length
9in
Item Height
0.6in
Item Width
6in
Item Weight
12.3 Oz

Additional Product Features

Lc Classification Number
Gv1469.3.H45 2015
Grade from
College Graduate Student
Reviews
"This worthwhile read is for any gamer, or for anyone interested in this cultural phenomenon; it will make you think critically about video games." --Library Journal (Starred Review), "A collection of interviews with a who's who of video game authorities crackling with insight into the medium's past, present, and future...what a great book! David S. Heineman's conversations reveal the many dimensions of games as technology, industry, and popular  art. This is sure to be essential reading to a wide audience of players, makers, and critics of one of our century's most defining forms of cultural expression." --Michael Newman, author of Video Revolutions: On the History of a Medium, "A collection of interviews with a who's who of video game authorities crackling with insight into the medium's past, present, and future...what a great book! David S. Heineman's conversations reveal the many dimensions of games as technology, industry, and popular  art. This is sure to be essential reading to a wide audience of players, makers, and critics of one of our century's most defining forms of cultural expression." -Michael Newman, author of Video Revolutions: On the History of a Medium, "Acollection of interviews with a who's who of video game authoritiescrackling with insight into the medium's past, present, and future...what a great book! David S. Heineman's conversations revealthe many dimensionsof games as technology, industry, and popularart.This is sure to be essential reading to a wide audience of players, makers, and critics of one of ourcentury's most defining forms of cultural expression." --Michael Newman, author of Video Revolutions: On the History of a Medium, "This worthwhile read is for any gamer, or for anyone interested in this cultural phenomenon; it will make you think critically about video games."-- Library Journal (Starred Review) "A collection of interviews with a who's who of video game authorities crackling with insight into the medium's past, present, and future...what a great book! David S. Heineman's conversations reveal the many dimensions of games as technology, industry, and popular art. This is sure to be essential reading to a wide audience of players, makers, and critics of one of our century's most defining forms of cultural expression."--Michael Newman, author of Video Revolutions: On the History of a Medium
Table of Content
Preface Introduction Section 1: Games and History Introduction to Section 1 1. Nolan Bushnell: Learning from the Past 2. Chris Melissinos: Art and Video Games 3. Eugene Jarvis: Games and Design 4. Henry Lowood: Archiving and Games Section 2: Games and Economy Introduction to Section 2 5. Ed Fries: The Economics and Politics of a Launch 6. Kellee Santiago: Independent Game Development 7. Chris Grant: Games and Press 8. Edward Castronova: Games, Economics, and Policies Section 3: Games and Culture Introduction to Section 3 9. Jamie Dillion: Gamers, Community, and Charity 10. Casey Hudson: Games and Emotion 11. Ian Bogost: Anxieties, Procedures, and Game Studies Conclusion Notes Works Cited Participants Index
Copyright Date
2015
Topic
Programming / Games, Video & Electronic, Film / History & Criticism
Lccn
2014-049741
Dewey Decimal
794.8
Intended Audience
Trade
Dewey Edition
23
Genre
Computers, Games & Activities, Performing Arts

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