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Essential Java 3D Fast:Developing 3D Graphics Applications in Java by Ian Palmer

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Item specifics

Condition
Very Good
A book that does not look new and has been read but is in excellent condition. No obvious damage to the cover, with the dust jacket (if applicable) included for hard covers. No missing or damaged pages, no creases or tears, and no underlining/highlighting of text or writing in the margins. May be very minimal identifying marks on the inside cover. Very minimal wear and tear. See the seller’s listing for full details and description of any imperfections. See all condition definitionsopens in a new window or tab
Seller Notes
“Book is in very good condition. Almost like new. See Actual Photos. No missing pages, no ...
Topic
Fasting
ISBN
9781852333942
Subject Area
Computers
Publication Name
Essential Java 3d Fast : Developing 3d Graphics Applications in Java
Item Length
9.3 in
Publisher
Springer London, The Limited
Subject
Programming / General, Computer Graphics, Programming Languages / Java, Computer Vision & Pattern Recognition
Publication Year
2001
Series
Essential Ser.
Type
Textbook
Format
Trade Paperback
Language
English
Author
Ian Palmer
Item Width
6.1 in
Item Weight
17.6 Oz
Number of Pages
VIII, 279 Pages

About this product

Product Information

This is an introductory textbook for those who want to learn Java 3D fast. It is packed with numerous examples and illustrations, including an 8-page colour section. The author takes readers through the different stages of writing a simple program in Java 3D and then shows how to modify and add features to the program. Indeed, one of the best way to learn any programming language is by writing programs. The examples in this book assume a working knowledge of Java and some background in 3D graphics. It is one of the first books to introduce Java 3D at an introductory level.

Product Identifiers

Publisher
Springer London, The Limited
ISBN-10
1852333944
ISBN-13
9781852333942
eBay Product ID (ePID)
1881483

Product Key Features

Author
Ian Palmer
Publication Name
Essential Java 3d Fast : Developing 3d Graphics Applications in Java
Format
Trade Paperback
Language
English
Subject
Programming / General, Computer Graphics, Programming Languages / Java, Computer Vision & Pattern Recognition
Publication Year
2001
Series
Essential Ser.
Type
Textbook
Subject Area
Computers
Number of Pages
VIII, 279 Pages

Dimensions

Item Length
9.3 in
Item Width
6.1 in
Item Weight
17.6 Oz

Additional Product Features

LCCN
00-052660
Intended Audience
Scholarly & Professional
Number of Volumes
1 Vol.
Lc Classification Number
Qa76.6-76.66
Table of Content
1. Introduction.- What is Java 3D?.- Running Java 3D programs.- How to use this book.- 2. Our First Java 3D Program.- The Scene Graph.- The View Branch.- The Content Branch.- The SimpleWorld Program.- Summary.- 3. Creating Shapes.- Geometric primitives in the utility library.- Geometry arrays.- Loading pre-made geometric models.- Summary.- 4. Lighting and Appearance.- The lighting model.- The Appearance class.- Adding more light types.- Lighting geometry array objects.- Using textures.- Summary.- 5. Groups and Transformations.- The BranchGroup.- The TransformGroup.- The Switch class.- Summary.- 6. Animation.- Interpolators and their features.- A rotation interpolator example.- PathInterpolator classes.- Performing 3D morphing.- Summary.- 7. Interaction and Behaviour.- Use of behaviours and their features.- Behavior: the base behaviour class.- The wake up criteria.- A first behaviour: simple morph.- User input utilities.- Collision detection and response.- Summary.- 8. Advanced Topics.- Compiling scene graph content.- Billboards.- Level of detail.- Sound.- Summary.- 9. Duck Shoot!.- The program elements.- Summary.- Appendix A. Source Code.- Appendix B. Example Data Files.- References.
Copyright Date
2001
Dewey Decimal
006.6/633
Dewey Edition
21
Illustrated
Yes

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