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Beginning ARKit for iPhone and iPad: Augmented Reality App Development for iOS

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Item specifics

Condition
Like New: A book that looks new but has been read. Cover has no visible wear, and the dust jacket ...
Book Title
Beginning ARKit for iPhone and iPad: Augmented Reality App Dev�
Narrative Type
Graphics & Design
Genre
N/A
Intended Audience
N/A
Subject
Computer Graphics, Software Development & Engineering / General, Operating Systems / Apple (Mac OS & iOS), Programming / Macintosh
ISBN
9781484241011
Subject Area
Computers
Publication Name
Beginning Arkit for iPhone and iPad : Augmented Reality App Development for iOS
Item Length
9.3 in
Publisher
Apress L. P.
Publication Year
2018
Type
Textbook
Format
Trade Paperback
Language
English
Author
Wallace Wang
Item Width
6.1 in
Item Weight
27 Oz
Number of Pages
Xi, 489 Pages

About this product

Product Information

Explore how to use ARKit to create iOS apps and learn the basics of augmented reality while diving into ARKit specific topics. This book reveals how augmented reality allows you to view the screen on an iOS device, aim the camera at a nearby scene, and view both the real items in that scene as well as a graphic image overlaid on to that scene. You'll start by accessing the camera and teaching your app to track the world around its device. You'll then see how to position nodes and create augmented reality shapes and textures. Next you'll have your creations interact with their environment by programming workable physics, detecting planes, measuring distance, and applying virtual force. Finally you'll learn how to hit test and troubleshoot your applications to ensure they interact with the real world around them seamlessly. ARKit is Apple's software framework for creating augmented reality apps on iOS devices such as the iPhone and iPad. Unlike virtual reality that creates an entirely artificial world for the user to view and explore, Beginning ARKit for iPhone and iPad will show you how augmented reality places artificial items in an actual scene displayed by an iOS device's camera. What You'll Learn Access the camera Use ARKit's hit testing for tracked geometry Apply and combine real world and virtual physics Who This Book Is For Programmers familiar with the basics of Swift programming who want to dive into developing iOS applications with Swift.

Product Identifiers

Publisher
Apress L. P.
ISBN-10
1484241010
ISBN-13
9781484241011
eBay Product ID (ePID)
12038532023

Product Key Features

Author
Wallace Wang
Publication Name
Beginning Arkit for iPhone and iPad : Augmented Reality App Development for iOS
Format
Trade Paperback
Language
English
Subject
Computer Graphics, Software Development & Engineering / General, Operating Systems / Apple (Mac OS & iOS), Programming / Macintosh
Publication Year
2018
Type
Textbook
Subject Area
Computers
Number of Pages
Xi, 489 Pages

Dimensions

Item Length
9.3 in
Item Width
6.1 in
Item Weight
27 Oz

Additional Product Features

Number of Volumes
1 Vol.
Lc Classification Number
Qa76.8.M3
Table of Content
Chapter 1: Interacting with the Real World.- Chapter 2: Getting to Know ARKit.- Chapter 3: World tracking.- Chapter 4: Working with shapes.- Chapter 5: Working with lights.- Chapter 6: Positioning Objects.- Chapter 7: Rotating objects.- Chapter 8: Drawing on screen.- Chapter 9: Adding touch gestures to augmented reality.- Chapter 10: Interacting with augmented reality.- Chapter 11: Plane detection.- Chapter 12: Physics on virtual objects.- Chapter 13: Interacting with the real world.- Chapter 14: Image detection.- Chapter 15: Displaying video and virtual models.- Chapter 16: Image tracking and object detection.- Chapter 17: Persistence.- Appendix A: Converting 3D model files.- Appendix B: Creating virtual objects visually.
Copyright Date
2018
Illustrated
Yes

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