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Mathematics for 3D Game Programming and Computer Graphics Third Edition Textbook

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Item specifics

Condition
Very Good: A book that does not look new and has been read but is in excellent condition. No obvious ...
Brand
Unbranded
MPN
Does not apply
Subject
Programming / Games, Computer Graphics, General
ISBN
9781435458864
Subject Area
Computers
Publication Name
Mathematics for 3d Game Programming and Computer Graphics
Item Length
9.4 in
Publisher
Course Technology
Publication Year
2011
Type
Textbook
Format
Hardcover
Language
English
Item Height
1 in
Author
Eric Lengyel
Features
Revised
Item Width
7.6 in
Item Weight
36.1 Oz
Number of Pages
624 Pages

About this product

Product Information

Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.

Product Identifiers

Publisher
Course Technology
ISBN-10
1435458869
ISBN-13
9781435458864
eBay Product ID (ePID)
99637158

Product Key Features

Author
Eric Lengyel
Publication Name
Mathematics for 3d Game Programming and Computer Graphics
Format
Hardcover
Language
English
Features
Revised
Subject
Programming / Games, Computer Graphics, General
Publication Year
2011
Type
Textbook
Subject Area
Computers
Number of Pages
624 Pages

Dimensions

Item Length
9.4 in
Item Height
1 in
Item Width
7.6 in
Item Weight
36.1 Oz

Additional Product Features

Edition Number
3
LCCN
2011-924487
Lc Classification Number
Qa76.76.C672
Edition Description
Revised Edition
Reviews
Preface.1. The Rendering Pipeline.2. Vectors.3. Matrices.4. Transforms.5. 3D Engine Geometry.6. Ray Tracing.7. Illumination.8. Visibility Determination.9. Collision Detection.10. Polygonal Techniques.11. Shadows.12. Linear Physics.13. Rotational Physics.14. Fluid Simulation.15. Numerical Methods.16. Curves and Surfaces.Appendix A: Complex Numbers.Appendix B: Trigonometry Reference.Appendix C: Coordinate Systems.Appendix D: Taylor Series.Appendix E: Answers to Exercises.
Table of Content
Preface. 1. The Rendering Pipeline. 2. Vectors. 3. Matrices. 4. Transforms. 5. 3D Engine Geometry. 6. Ray Tracing. 7. Illumination. 8. Visibility Determination. 9. Collision Detection. 10. Polygonal Techniques. 11. Shadows. 12. Linear Physics. 13. Rotational Physics. 14. Fluid Simulation. 15. Numerical Methods. 16. Curves and Surfaces. Appendix A: Complex Numbers. Appendix B: Trigonometry Reference. Appendix C: Coordinate Systems. Appendix D: Taylor Series. Appendix E: Answers to Exercises.
Copyright Date
2012
Target Audience
Scholarly & Professional
Dewey Decimal
794.8/1526
Dewey Edition
23
Illustrated
Yes

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