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Craig Hockenberry iPhone App Development (Paperback)

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Item specifics

Condition
Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See the ...
Book Title
iPhone App Development
Publication Name
iPhone App Development: the Missing Manual
Title
iPhone App Development
Author
Craig Hockenberry
Format
Trade Paperback
EAN
9780596809775
ISBN
9780596809775
Publisher
O'reilly, Incorporated
Genre
Computing & Internet
Release Year
2010
Release Date
08/06/2010
Language
English
Country/Region of Manufacture
US
Publication Year
2010
Type
Textbook
Item Height
0.7in
Item Length
9.2in
Item Width
7in
Item Weight
16.4 Oz
Number of Pages
340 Pages

About this product

Product Information

Ready to create your own iPhone app? This book walks you through the entire iPhone app development process, from start to finish. You'll learn how to download the tools, build the app, get it through Apple's approval process, and then market and maintain the finished product. All you need to get started is a familiarity with object-oriented ......

Product Identifiers

Publisher
O'reilly, Incorporated
ISBN-10
0596809778
ISBN-13
9780596809775
eBay Product ID (ePID)
79724947

Product Key Features

Author
Craig Hockenberry
Publication Name
iPhone App Development: the Missing Manual
Format
Trade Paperback
Language
English
Publication Year
2010
Type
Textbook
Number of Pages
340 Pages

Dimensions

Item Length
9.2in
Item Height
0.7in
Item Width
7in
Item Weight
16.4 Oz

Additional Product Features

Lc Classification Number
Qa76.76.A65
Table of Content
The Missing Credits; About the Author; About the Creative Team; Acknowledgements; The Missing Manual Series;Introduction; The App Store; About This Book; The Very Basics;Part One: Getting Started with Cocoa Touch; Chapter 1: Building Your First iPhone App; 1.1 Getting the Tools; 1.2 Exploring Your New Tools; Chapter 2: The Power of Brackets; 2.1 Objective-C: The Nuts and Bolts for Your iPhone App; 2.2 The Object of It All; 2.3 Masses of Classes; 2.4 The Methods Behind the Madness; 2.5 Creating New Classes; 2.6 Managing Memory; 2.7 Methods of Class; 2.8 Initializing Objects; 2.9 Loops: For Better or For Worse; 2.10 Your Exceptional Code; 2.11 Selector Projector; 2.12 Show Your id; 2.13 Where to Go from Here; Chapter 3: Cocoa Touch: Putting Objective-C to Work; 3.1 Get in Cocoa Touch; 3.2 The Big Three: Models, Views, Controllers; 3.3 Value Objects; 3.4 Collections; 3.5 Mutable Versus Immutable; 3.6 Delegation and Data Sources; 3.7 Targets and Actions; 3.8 Notifications; 3.9 Singletons; 3.10 Where to Go from Here; Chapter 4: Design Tools: Building a Better Flashlight; 4.1 Plan Before You Code; 4.2 Feedback: Don't Take Your Own Word for It; 4.3 Bigger, Stronger, Faster; 4.4 Technical Design: Between Pictures and Code; 4.5 Where to Go from Here;Part Two: Development in Depth; Chapter 5: Getting Serious about Development; 5.1 Beyond the Template; 5.2 Make It Official; Chapter 6: A Flashlight for Pros; 6.1 A Guided Tour; 6.2 Open the Guide Book; 6.3 NIB Files: Something to Look At; 6.4 Refine the Look; 6.5 Making Cocoa Touch Your Own; 6.6 Fashion Your Models; 6.7 Pull Yourself Together; 6.8 Localized Languages: Capisce?;Part Three: The Business End; Chapter 7: Finishing Touches; 7.1 Beta Testing; 7.2 Clean Up Your Act; 7.3 Web Development; 7.4 App Store, Here You Come; Chapter 8: For Sale; 8.1 Sign on the Dotted Line; 8.2 Stake Your Claim; 8.3 The Market; 8.4 Upload; 8.5 App Review; 8.6 Ready for Sale; Chapter 9: You've Got Customers!; 9.1 Tracking Sales; 9.2 Advertising and Promotion; 9.3 Customer Support; 9.4 Product Updates;Part Four: Appendix; Where to Go from Here; Help with Objective-C; Help with Cocoa; Help with iPhone SDK; Help with Interface Design; Help with Xcode; Help with Web Development; Keeping Up with News and Business; Open Source Resources;
Copyright Date
2010
Target Audience
Scholarly & Professional
Topic
Mobile & Wireless Communications, Software Development & Engineering / General, Hardware / Mobile Devices, General, Programming / Macintosh, Hardware / Personal Computers / Macintosh
Illustrated
Yes
Genre
Computers, Technology & Engineering

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