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Critical Hits (Paperback)

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Item specifics

Condition
Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See the ...
Book Title
Critical Hits : Writers Playing Video Games
Publication Name
Critical Hits
Title
Critical Hits
Subtitle
Writers Playing Video Games
Contributor
J Robert Lennon (Edited by)
Format
Trade Paperback
ISBN-10
1644452618
EAN
9781644452615
ISBN
9781644452615
Publisher
Graywolf Press
Genre
Literary Collections
Topic
Essays
Release Date
21/11/2023
Release Year
2023
Language
English
Item Height
0.6in
Item Length
8.2in
Item Width
5.5in
Item Weight
11.3 Oz
Author
J. Robert Lennon
Publication Year
2023
Number of Pages
224 Pages

About this product

Product Information

From the earliest computers to the smartphones in our pockets, video games have been on our screens, and part of our lives for over fifty years. Critical Hits celebrates this sophisticated medium and considers its lasting impact on our culture. This collection of stylish, passionate, and searching essays opens with an introduction by Carmen Maria Machado, who edited the anthology alongside J. Robert Lennon. In these pages, writer-gamers find solace from illness and grief, test ideas about language, bodies, power, race, and technology, and see their experiences and identities reflected in-or complicated by-the interactive virtual worlds they inhabit. Elissa Washuta immerses herself in The Last of Us during the first summer of the pandemic. Nana Kwame Adjei-Brenyah describes his last goodbye to his father with the help of Disco Elysium. Jamil Jan Kochai remembers being an Afghan American teenager killing Afghan insurgents in Call of Duty. Also included are a comic by MariNaomi about her time as a video game producer; a deep dive into "portal fantasy" movies about video games by Charlie Jane Anders; and new work by Alexander Chee, Hanif Abdurraqib, Larissa Pham, and many more.

Product Identifiers

Publisher
Graywolf Press
ISBN-10
1644452618
ISBN-13
9781644452615
eBay Product ID (ePID)
23058381398

Product Key Features

Book Title
Critical Hits : Writers Playing Video Games
Author
J. Robert Lennon
Format
Trade Paperback
Language
English
Topic
Essays
Publication Year
2023
Genre
Literary Collections
Number of Pages
224 Pages

Dimensions

Item Length
8.2in
Item Height
0.6in
Item Width
5.5in
Item Weight
11.3 Oz

Additional Product Features

Reviews
"In this variety pack of exciting essays, writers make an electric case for the essentiality of video games, both as storytelling aids and as ways of understanding the world. . . . Critical Hits marks the welcome ascendance of an emerging body of gamer literature." --Adrienne Westenfeld, Esquire 's "Best Books of Fall 2023" "[Video games] raise profound questions for the humans who find themselves enraptured by these digital puzzles, adventures, and battles lighting up their computers, televisions, or handheld consoles. . . . These questions and others receive sharp attention in essays by Nana Kwame Adjei-Brenyah, Alexander Chee, Larissa Pham, and other authors who boldly own and astutely analyze their engagement with video games and their intersections with family, friendship, love, and other heady subjects." -- Poets & Writers Magazine "Insightful. . . . The diverse entries highlight the ways in which the far out plots of video games can change how players understand themselves and the world around them. Gamers with a literary bent should take a look." -- Publishers Weekly "Alexander Chee, Charlie Jane Anders, Hanif Abdurraqib, and other writers who love gaming wax poetic about the lasting emotional impact that comes with playing some of the most popular video games on the market: The Last of Us , Call of Duty , and Disco Elysium ." -- Time' s "Most Anticipated Books of Fall 2023" "A veritable arcade of essays on the cultural vitality of video games." --Michelle Hart, Electric Literature 's "Most Anticipated LGBTQ+ Books for Fall 2023" "This is certainly our first Great American Gamer Essay Collection." -- The Millions "A loot drop of brilliance, and a hugely satisfying and entirely convincing literary salvo on the artistic worth of games in our lives." --Naomi Alderman, author of The Power "These fun, funny, occasionally cutting but often affirming essays celebrate the surprising potency of video games and virtual experiences. With any luck, this book will find a place of honor on every literary gamer's bookshelf." --Tom Bissell, author of Extra Lives: Why Video Games Matter and co-author of The Disaster Artist, "These fun, funny, occasionally cutting but often affirming essays celebrate the surprising potency of video games and virtual experiences. With any luck, this book will find a place of honor on every literary gamer's bookshelf." --Tom Bissell, author of Extra Lives: Why Video Games Matter and co-author of The Disaster Artist, "In this variety pack of exciting essays, writers make an electric case for the essentiality of video games, both as storytelling aids and as ways of understanding the world. . . . Critical Hits marks the welcome ascendance of an emerging body of gamer literature." --Adrienne Westenfeld, Esquire 's "Best Books of Fall 2023" "[Video games] raise profound questions for the humans who find themselves enraptured by these digital puzzles, adventures, and battles lighting up their computers, televisions, or handheld consoles. . . . These questions and others receive sharp attention in essays by Nana Kwame Adjei-Brenyah, Alexander Chee, Larissa Pham, and other authors who boldly own and astutely analyze their engagement with video games and their intersections with family, friendship, love, and other heady subjects." -- Poets & Writers Magazine "Insightful. . . . The diverse entries highlight the ways in which the far out plots of video games can change how players understand themselves and the world around them. Gamers with a literary bent should take a look." -- Publishers Weekly "Whether they're casual gamers, lifelong fans, or simply curious, readers will come away with a deepened sense of appreciation for the medium." -- Booklist "Alexander Chee, Charlie Jane Anders, Hanif Abdurraqib, and other writers who love gaming wax poetic about the lasting emotional impact that comes with playing some of the most popular video games on the market: The Last of Us , Call of Duty , and Disco Elysium ." -- Time' s "Most Anticipated Books of Fall 2023" "A veritable arcade of essays on the cultural vitality of video games." --Michelle Hart, Electric Literature 's "Most Anticipated LGBTQ+ Books for Fall 2023" "This is certainly our first Great American Gamer Essay Collection." -- The Millions "A loot drop of brilliance, and a hugely satisfying and entirely convincing literary salvo on the artistic worth of games in our lives." --Naomi Alderman, author of The Power "These fun, funny, occasionally cutting but often affirming essays celebrate the surprising potency of video games and virtual experiences. With any luck, this book will find a place of honor on every literary gamer's bookshelf." --Tom Bissell, author of Extra Lives: Why Video Games Matter and co-author of The Disaster Artist, "In this variety pack of exciting essays, writers make an electric case for the essentiality of video games, both as storytelling aids and as ways of understanding the world. . . . Critical Hits marks the welcome ascendance of an emerging body of gamer literature." --Adrienne Westenfeld, Esquire 's "Best Books of Fall 2023" "Insightful. . . . The diverse entries highlight the ways in which the far out plots of video games can change how players understand themselves and the world around them. Gamers with a literary bent should take a look." -- Publishers Weekly "Alexander Chee, Charlie Jane Anders, Hanif Abdurraqib, and other writers who love gaming wax poetic about the lasting emotional impact that comes with playing some of the most popular video games on the market: The Last of Us , Call of Duty , and Disco Elysium ." -- Time' s "Most Anticipated Books of Fall 2023" "A veritable arcade of essays on the cultural vitality of video games." --Michelle Hart, Electric Literature 's "Most Anticipated LGBTQ+ Books for Fall 2023" "This is certainly our first Great American Gamer Essay Collection." -- The Millions "A loot drop of brilliance, and a hugely satisfying and entirely convincing literary salvo on the artistic worth of games in our lives." --Naomi Alderman, author of The Power "These fun, funny, occasionally cutting but often affirming essays celebrate the surprising potency of video games and virtual experiences. With any luck, this book will find a place of honor on every literary gamer's bookshelf." --Tom Bissell, author of Extra Lives: Why Video Games Matter and co-author of The Disaster Artist, "This is certainly our first Great American Gamer Essay Collection." -- The Millions "These fun, funny, occasionally cutting but often affirming essays celebrate the surprising potency of video games and virtual experiences. With any luck, this book will find a place of honor on every literary gamer's bookshelf." --Tom Bissell, author of Extra Lives: Why Video Games Matter and co-author of The Disaster Artist, "Being a gamer is not a cost of entry into Critical Hits , which emerges as a fresh deviation from stale debates. . . . Here instead is an array of arguments for how games structure our behavior and perception of the world around us. Lennon and Machado have emboldened a discourse on how we are learning to live among games in thought and deed, at the very least, one player at a time." --Joseph Earl Thomas, The New York Times Book Review "In this variety pack of exciting essays, writers make an electric case for the essentiality of video games, both as storytelling aids and as ways of understanding the world. . . . Critical Hits marks the welcome ascendance of an emerging body of gamer literature." --Adrienne Westenfeld, Esquire ''s "Best Books of Fall 2023" "Urgent, intimate, and vulnerable. . . . The contributors to Critical Hits proudly invite us into the highest and lowest moments of their lives, into the physical or digital spaces where they have nursed wounds, basked in victories, and surrendered themselves to something greater than the capitalist imperative for productivity: connection and freedom." --Jenzo DuQue, Bomb "[Video games] raise profound questions for the humans who find themselves enraptured by these digital puzzles, adventures, and battles lighting up their computers, televisions, or handheld consoles. . . . These questions and others receive sharp attention in essays by Nana Kwame Adjei-Brenyah, Alexander Chee, Larissa Pham, and other authors who boldly own and astutely analyze their engagement with video games and their intersections with family, friendship, love, and other heady subjects." -- Poets & Writers Magazine "The essays in Critical Hits add up to a pastiche perhaps best described as a travelogue of subjective experience and places (Digital? Real? Who cares?). These are places of pain, wonder, and existential bewilderment. They push so far past the ''Is it art?'' debate as to render it moot." --Patrick House, Los Angeles Review of Books "Insightful. . . . The diverse entries highlight the ways in which the far out plots of video games can change how players understand themselves and the world around them. Gamers with a literary bent should take a look." -- Publishers Weekly "Whether they''re casual gamers, lifelong fans, or simply curious, readers will come away with a deepened sense of appreciation for the medium." -- Booklist "Alexander Chee, Charlie Jane Anders, Hanif Abdurraqib, and other writers who love gaming wax poetic about the lasting emotional impact that comes with playing some of the most popular video games on the market: The Last of Us , Call of Duty , and Disco Elysium ." -- Time'' s "Most Anticipated Books of Fall 2023" "A veritable arcade of essays on the cultural vitality of video games." --Michelle Hart, Electric Literature ''s "Most Anticipated LGBTQ+ Books for Fall 2023" "This is certainly our first Great American Gamer Essay Collection." -- The Millions "A loot drop of brilliance, and a hugely satisfying and entirely convincing literary salvo on the artistic worth of games in our lives." --Naomi Alderman, author of The Power "These fun, funny, occasionally cutting but often affirming essays celebrate the surprising potency of video games and virtual experiences. With any luck, this book will find a place of honor on every literary gamer''s bookshelf." --Tom Bissell, author of Extra Lives: Why Video Games Matter and co-author of The Disaster Artist "A delightful, oddball book. . . . Critical Hits is an uncommonly good anthology. The essays collected here are deeply personal, rigorously argued, and, fittingly playful. . . . Essays like this are a joy to read. And, no less important, they are an invitation to play." --Hardeep Sidhu, Harvard Review, "Insightful. . . . The diverse entries highlight the ways in which the far out plots of video games can change how players understand themselves and the world around them. Gamers with a literary bent should take a look." -- Publishers Weekly "Alexander Chee, Charlie Jane Anders, Hanif Abdurraqib, and other writers who love gaming wax poetic about the lasting emotional impact that comes with playing some of the most popular video games on the market: The Last of Us , Call of Duty , and Disco Elysium ." -- Time' s "Most Anticipated Books of Fall 2023" "A veritable arcade of essays on the cultural vitality of video games." --Michelle Hart, Electric Literature 's "Most Anticipated LGBTQ+ Books for Fall 2023" "This is certainly our first Great American Gamer Essay Collection." -- The Millions "A loot drop of brilliance, and a hugely satisfying and entirely convincing literary salvo on the artistic worth of games in our lives." --Naomi Alderman, author of The Power "These fun, funny, occasionally cutting but often affirming essays celebrate the surprising potency of video games and virtual experiences. With any luck, this book will find a place of honor on every literary gamer's bookshelf." --Tom Bissell, author of Extra Lives: Why Video Games Matter and co-author of The Disaster Artist, "Being a gamer is not a cost of entry into Critical Hits , which emerges as a fresh deviation from stale debates. . . . Here instead is an array of arguments for how games structure our behavior and perception of the world around us. Lennon and Machado have emboldened a discourse on how we are learning to live among games in thought and deed, at the very least, one player at a time." --Joseph Earl Thomas, The New York Times Book Review "In this variety pack of exciting essays, writers make an electric case for the essentiality of video games, both as storytelling aids and as ways of understanding the world. . . . Critical Hits marks the welcome ascendance of an emerging body of gamer literature." --Adrienne Westenfeld, Esquire 's "Best Books of Fall 2023" "Urgent, intimate, and vulnerable. . . . The contributors to Critical Hits proudly invite us into the highest and lowest moments of their lives, into the physical or digital spaces where they have nursed wounds, basked in victories, and surrendered themselves to something greater than the capitalist imperative for productivity: connection and freedom." --Jenzo DuQue, Bomb "[Video games] raise profound questions for the humans who find themselves enraptured by these digital puzzles, adventures, and battles lighting up their computers, televisions, or handheld consoles. . . . These questions and others receive sharp attention in essays by Nana Kwame Adjei-Brenyah, Alexander Chee, Larissa Pham, and other authors who boldly own and astutely analyze their engagement with video games and their intersections with family, friendship, love, and other heady subjects." -- Poets & Writers Magazine "The essays in Critical Hits add up to a pastiche perhaps best described as a travelogue of subjective experience and places (Digital? Real? Who cares?). These are places of pain, wonder, and existential bewilderment. They push so far past the 'Is it art?' debate as to render it moot." --Patrick House, Los Angeles Review of Books "Insightful. . . . The diverse entries highlight the ways in which the far out plots of video games can change how players understand themselves and the world around them. Gamers with a literary bent should take a look." -- Publishers Weekly "Whether they're casual gamers, lifelong fans, or simply curious, readers will come away with a deepened sense of appreciation for the medium." -- Booklist "Alexander Chee, Charlie Jane Anders, Hanif Abdurraqib, and other writers who love gaming wax poetic about the lasting emotional impact that comes with playing some of the most popular video games on the market: The Last of Us , Call of Duty , and Disco Elysium ." -- Time' s "Most Anticipated Books of Fall 2023" "A veritable arcade of essays on the cultural vitality of video games." --Michelle Hart, Electric Literature 's "Most Anticipated LGBTQ+ Books for Fall 2023" "This is certainly our first Great American Gamer Essay Collection." -- The Millions "A loot drop of brilliance, and a hugely satisfying and entirely convincing literary salvo on the artistic worth of games in our lives." --Naomi Alderman, author of The Power "These fun, funny, occasionally cutting but often affirming essays celebrate the surprising potency of video games and virtual experiences. With any luck, this book will find a place of honor on every literary gamer's bookshelf." --Tom Bissell, author of Extra Lives: Why Video Games Matter and co-author of The Disaster Artist
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