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Chad Randl D. Medina Lasansky Playing Place (Hardback)

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Last updated on May 08, 2024 14:28:31 EDTView all revisionsView all revisions

Item specifics

Condition
Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See the ...
Book Title
Playing Place : Board Games, Popular Culture, Space
Publication Name
Playing Place
Title
Playing Place
Subtitle
Board Games, Popular Culture, Space
Author
D. Medina Lasansky
Format
Hardcover
EAN
9780262047838
ISBN
9780262047838
Publisher
MIT Press
Genre
Design, Games & Activities, Sports & Recreation, Social Science
Topic
History & Criticism, Board Games, General, Popular Culture
Release Year
2023
Release Date
15/08/2023
Language
English
Country/Region of Manufacture
US
Item Height
0.9in
Item Length
10.3in
Publication Year
2023
Item Width
8.3in
Item Weight
33.7 Oz
Number of Pages
272 Pages

About this product

Product Information

An essay collection exploring the board game's relationship to the built environment, revealing the unexpected ways that play reflects perceptions of space. Board games harness the creation of entirely new worlds. From the medieval warlord to the modern urban planner, players are permitted to inhabit a staggering variety of roles and are prompted to incorporate preexisting notions of placemaking into their decisions. To what extent do board games represent the social context of their production? How might they reinforce or subvert normative ideas of community and fulfillment? In Playing Place , Chad Randl and D. Medina Lasansky have curated a collection of thirty-seven fascinating essays, supplemented by a rich trove of photo illustrations, that unpack these questions with breadth and care. Although board games are often recreational objects, their mythologies and infrastructure do not exist in a vacuum-rather, they echo and reproduce prevalent cultural landscapes. This thesis forms the throughline of pieces reflecting on subjects as diverse as the rigidly gendered fantasies of classic mass-market games; the imperial convictions embedded in games that position player-protagonists as conquerors establishing dominion over their "discoveries"; and even the uncanny prescience of games that have players responding to a global pandemic. Representing a thrilling convergence of historiography, architectural history, and media studies scholarship, Playing Place suggests not only that tabletop games should be taken seriously but also that the medium itself is uniquely capable of facilitating our critical consideration of structures that are often taken for granted.

Product Identifiers

Publisher
MIT Press
ISBN-10
0262047837
ISBN-13
9780262047838
eBay Product ID (ePID)
11058354168

Product Key Features

Book Title
Playing Place : Board Games, Popular Culture, Space
Author
D. Medina Lasansky
Format
Hardcover
Language
English
Topic
History & Criticism, Board Games, General, Popular Culture
Publication Year
2023
Genre
Design, Games & Activities, Sports & Recreation, Social Science
Number of Pages
272 Pages

Dimensions

Item Length
10.3in
Item Height
0.9in
Item Width
8.3in
Item Weight
33.7 Oz

Additional Product Features

Lc Classification Number
Gv1312.P53 2023
Table of Content
Introduction xi Chad Randl and D. Medina Lasansky 1 Aspirational Ideals 1 2 Contesting Designed and Planned Space 21 3 Landscapes (Real and Imagined) 39 4 Icons 67 5 Consuming Place 87 6 Conquest and Control 105 7 Identity, Community, Disparity 131 8 Beyond the Game Table 159 Conclusion 177 Acknowledgments 185 Figure Credits 187 Notes 191 Selected Bibliography 207 Contributor Biographies 217 Index 223
Lccn
2022-036868
Dewey Decimal
794
Intended Audience
Trade
Dewey Edition
23/Eng/20220923
Illustrated
Yes

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