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Programming the iPhone User Experience: Developing and Designing Cocoa Touch App

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Cover shows shelf edge wear. Pages appear unmarked and are in good to very good condition.
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eBay item number:353242692980
Last updated on Jan 24, 2024 19:51:45 ESTView all revisionsView all revisions

Item specifics

Condition
Good
A book that has been read but is in good condition. Very minimal damage to the cover including scuff marks, but no holes or tears. The dust jacket for hard covers may not be included. Binding has minimal wear. The majority of pages are undamaged with minimal creasing or tearing, minimal pencil underlining of text, no highlighting of text, no writing in margins. No missing pages. See the seller’s listing for full details and description of any imperfections. See all condition definitionsopens in a new window or tab
Seller Notes
“Cover shows shelf edge wear. Pages appear unmarked and are in good to very good condition.”
ISBN
0596155468
EAN
9780596155469
UPC
00636920155461
Publication Year
2009
Type
Textbook
Format
Trade Paperback
Language
English
Publication Name
Programming the iPhone User Experience : Developing and Designing Cocoa Touch Applications
Item Height
0.4in
Author
Toby Boudreaux
Item Length
9.2in
Publisher
O'reilly Media, Incorporated
Item Width
7in
Item Weight
9.3 Oz
Number of Pages
188 Pages

About this product

Product Information

Apple's iPhone and iPod Touch not only feature the world's most powerful mobile operating system, these devises also usher in a new standard of human computer interaction through gestural interfaces and multi-touch navigation. This practical book provides you with a hands-on, example-driven tour of UIKit, Apple's user interface toolkit, and ......

Product Identifiers

Publisher
O'reilly Media, Incorporated
ISBN-10
0596155468
ISBN-13
9780596155469
eBay Product ID (ePID)
71761415

Product Key Features

Author
Toby Boudreaux
Publication Name
Programming the iPhone User Experience : Developing and Designing Cocoa Touch Applications
Format
Trade Paperback
Language
English
Publication Year
2009
Type
Textbook
Number of Pages
188 Pages

Dimensions

Item Length
9.2in
Item Height
0.4in
Item Width
7in
Item Weight
9.3 Oz

Additional Product Features

Lc Classification Number
Qa76.8.I64
Table of Content
Preface; Audience for This Book; Organization of This Book; Conventions Used in This Book; Using Code Examples; Safari® Books Online; How to Contact Us; Acknowledgments;Chapter 1: Cocoa Touch: The Core iPhone; 1.1 Mac Frameworks; 1.2 Garbage Collection; 1.3 The Devices;Chapter 2: The Mobile HIG; 2.1 The Mobile HIG; 2.2 Enter Cocoa Touch; 2.3 Mobile HIG Concepts; 2.4 A Supplement to the HIG;Chapter 3: Types of Cocoa Touch Applications; 3.1 Productivity Tools; 3.2 Light Utilities; 3.3 Immersive Applications;Chapter 4: Choosing an Application Template; 4.1 View Controllers; 4.2 Core Data Templates;Chapter 5: Cooperative Single-Tasking; 5.1 Task Management and iPhone OS; 5.2 Launching Quickly; 5.3 Handling Interruptions; 5.4 Handling Terminations; 5.5 Using Custom URLs; 5.6 Using Shared Data; 5.7 Using Push Notifications;Chapter 6: Touch Patterns; 6.1 Touches and the Responder Chain; 6.2 Touch Accuracy; 6.3 Detecting Taps; 6.4 Detecting Multiple Touches; 6.5 Handling Touch and Hold; 6.6 Handling Swipes and Drags; 6.7 Handling Arbitrary Shapes;Chapter 7: Interaction Patterns and Controls; 7.1 Application Interaction Patterns; 7.2 UIControl Classes; 7.3 Standard Control Types; 7.4 Scrolling Controls; 7.5 Tables and Embedded Controls;Chapter 8: Progressive Enhancement; 8.1 Network Connectivity; 8.2 Location Awareness; 8.3 Accelerometer Support; 8.4 Rotation Support; 8.5 Audio Support;Chapter 9: UX Anti-Patterns; 9.1 Billboards; 9.2 Sleight of Hand; 9.3 Bullhorns; 9.4 App As OS; 9.5 Spin Zone; 9.6 The Bouncer; 9.7 Gesture Hijacking; 9.8 Memory Lapse; 9.9 The High Bar; 9.10 Sound Off;Colophon;
Copyright Date
2009
Target Audience
Scholarly & Professional
Topic
Hardware / Mobile Devices, General, Programming / Macintosh
Illustrated
Yes
Genre
Computers

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