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Live to Tell the Tale : Combat Tactics for Player Characters, Hardcover by Am...

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eBay item number:353926626355
Last updated on Jun 15, 2024 18:34:19 EDTView all revisionsView all revisions

Item specifics

Condition
Like New: A book that looks new but has been read. Cover has no visible wear, and the dust jacket ...
ISBN
9781982122690
Book Title
Live to Tell the Tale : Combat Tactics for Player Characters
Book Series
The Monsters Know What They're Doing Ser.
Publisher
Simon & Schuster Books for Young Readers
Item Length
9 in
Publication Year
2020
Format
Hardcover
Language
English
Illustrator
Yes
Item Height
1 in
Author
Keith Ammann
Genre
Games & Activities, Sports & Recreation
Topic
Reference, General, Role Playing & Fantasy, Video & Electronic
Item Weight
13.9 Oz
Item Width
6 in
Number of Pages
240 Pages

About this product

Product Information

From the author of The Monsters Know What They're Doing comes an introduction to combat tactics for Dungeons & Dragons players. On the heels of The Monsters Know What They're Doing-- a compilation of villainous battle plans for Dungeon Masters based on the author's popular blog-- Live to Tell the Tale evens the score, providing beginning and intermediate D&D players the tools they need to fight back. Examining combat roles, class features, party composition, positioning, debilitating conditions, attacking combinations, action economy, and the ever-important consideration of the best ways to run away, Live to Tell the Tale will help you get the most out of your character's abilities.

Product Identifiers

Publisher
Simon & Schuster Books for Young Readers
ISBN-10
1982122692
ISBN-13
9781982122690
eBay Product ID (ePID)
15038406449

Product Key Features

Book Title
Live to Tell the Tale : Combat Tactics for Player Characters
Number of Pages
240 Pages
Language
English
Publication Year
2020
Topic
Reference, General, Role Playing & Fantasy, Video & Electronic
Illustrator
Yes
Genre
Games & Activities, Sports & Recreation
Author
Keith Ammann
Book Series
The Monsters Know What They're Doing Ser.
Format
Hardcover

Dimensions

Item Height
1 in
Item Weight
13.9 Oz
Item Length
9 in
Item Width
6 in

Additional Product Features

Intended Audience
Trade
Dewey Edition
23
Reviews
"One of the most interesting, thoughtful, smart RPG sourcebooks I've ever read. . . . The Monsters Know What They're Doing is a hoot just to read, and transported me back to my days of poring over the Monster Manual and the Fiend Folio ." --Cory Doctorow, co-editor of boingboing.net and New York Times bestselling author of Little Brother and Homeland, "This book is ABSOLUTELY ESSENTIAL for any D&D DM, whether you're running monsters straight from the book or not. This should sit prominently on every game shelf and should be pulled out for every session." - Dice Monkey, "Is a conniving creature with a rational sense of self-preservation really going to take one last swipe at the fighter while on death's door, or would it run away to fight another day? Depending on the monster, this book has the answer." --SYFY Wire, "As a dungeon master, I am overcome with the sheer usefulness of Keith Ammann's The Monsters Know What They're Doing . This book is brilliant. It's completely rewriting the way I think about encounters, and making me want to sick a pack of goblins on my players straight away. Highly recommended for any DM of any level of experience. And I fear it will become required reading when Live to Tell the Tale comes out this summer and our players all get smarter with their tactics too!" --Lou Anders, Hugo award winning author of Once Upon a Unicorn , Star Wars: Pirate's Price , and the Thrones & Bones trilogy, Praise for The Monsters Know What They're Doing "I've always said, the Dungeon Master is the whole world except for his players and as a result, I spend countless hours prepping for my home group. What Keith gets is that the monsters are the DM's characters and his work has been super helpful in adding logic, flavor, and fun in my quest to slaughter my players' characters and laugh out the window as they cry in their cars afterward." --Joe Manganiello, award-winning actor/producer, author of Evolution , founder/creative director of Death Saves streetwear, and consultant/contributor to Dungeons & Dragons, "This book almost instantly made me a better Dungeon Master. If you're running games, it is a must-have enhancement. I gave copies to the two others in our group who share in the Dungeon Mastering, and both of them came back the next time grinning rather slyly. Keith is a diabolical genius, and I say that with the utmost respect!" --R. A. Salvatore, #1 New York Times bestselling author of more than sixty-five books, including the Drizzt novels The Crystal Shard , Timeless , and Boundless, "The best movie villains are the ones you fall in love with. Keith's book grounds villains in specificity, motivation, and tactics--so much so that players will love to hate 'em. This book will enrich your game immeasurably!" --Matthew Lillard, award-winning actor, director, producer, and co-founder of Beadle and Grimm's Pandemonium Warehouse, "I Hope My Dm Doesn't Read this Book." --Hugo Award-Winner Elizabeth Bear, Author of Ancestral Night, "Every great DM needs a copy of this book like a player needs a D20 that rolls a lot of critical hits. It won't make the other side happy, but it will make the game more exciting." --Two-time Campbell award finalist Stina Leicht, author of Cold Iron, "I have to send this book to my DM!" --Hugo award finalist Max Gladstone, author of This is How You Lose the Time War
Lccn
2020-934885
Series Volume Number
2
Dewey Decimal
793.93
Lc Classification Number
Gv1469.62.D64a46
Copyright Date
2020

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