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Starting Out with Games & Graphics in C++, Gaddis, Tony

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Last updated on Jul 03, 2025 10:16:13 EDTView all revisionsView all revisions

Item specifics

Condition
Good: A book that has been read but is in good condition. Very minimal damage to the cover including ...
Book Title
Starting Out with Games & Graphics in C++
ISBN
0133128075
EAN
9780133128079
Date of Publication
20130115
Release Title
Starting Out with Games & Graphics in C++
Artist
Gaddis, Tony
Brand
N/A
Colour
N/A

About this product

Product Identifiers

Publisher
Pearson Education
ISBN-10
0133128075
ISBN-13
9780133128079
eBay Product ID (ePID)
150649417

Product Key Features

Number of Pages
608 Pages
Publication Name
Starting Out with Games and Graphics in C++
Language
English
Subject
Programming / Games, Programming Languages / C++, Programming / General, Computer Graphics
Publication Year
2012
Type
Textbook
Subject Area
Computers
Author
Tony Gaddis
Format
CD-ROM / Trade Paperback

Dimensions

Item Height
1 in
Item Weight
36.8 Oz
Item Length
9.9 in
Item Width
7.9 in

Additional Product Features

Edition Number
2
Intended Audience
College Audience
LCCN
2012-034982
Dewey Edition
23
Illustrated
Yes
Dewey Decimal
005.13/3
Table Of Content
Part 1: Introduction to Programming with C++ Chapter 1: Introduction to Computers and Programming Chapter 2: C++ Fundamentals Chapter 3: Decision Structures and Boolean Logic Chapter 4: Repetition Structures Chapter 5: Functions Chapter 6: Arrays Part 2: Graphics and Game Programming with C++ and the App Game Kit Chapter 7: Using the App Game Kit with C++ Chapter 8: Input, Animation, and Sound Chapter 9: Text, Collisions, and the Vulture Trouble Game Chapter 10: Using Files and Arrays with the AGK Chapter 11: Object-Oriented Programming Appendix A: Downloading and Installing the Required Software Answers to Checkpoints (available online)
Synopsis
Tony Gaddis's accessible, step-by-step presentation helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the C++ programming language by presenting all the details needed to understand the "how" and the "why"--but never losing sight of the fact that most beginners struggle with this material. His approach is both gradual and highly accessible, ensuring that students understand the logic behind developing high-quality programs.In Starting Out with Games and Graphics in C++, 2e, Gaddis covers the essentials of programming for a novice using the C++ language. The Second Edition has been completely revised to provide students with more knowledge of standard C++, while retaining the interesting examples and exercises that students latch on to. Now organized in two parts, Part 1 covers the fundamentals of procedural programming using standard C++. To inspire student productivity and reinforce the core objectives of a strong CS1 foundation, Gaddis covers graphics and game programming using C++ and the App Game Kit in Part 2. Part 2 also covers file I/O and introduces object-oriented programming., KEY BENEFIT This accessible, step-by-step presentation uses graphical examples and simple, complete, video games to teach programming skills and C++. KEY TOPICS Introduction to Computers and Programming; Graphics Programming with C++ and the App Developer Kit; Variables, Colors, and Calculations; void Functions; Working with Images; Control Structures; The Game Loop and Animation; Value-Returning Functions and Mouse Input; Arrays and Text Processing; Working with Files; and Object-Oriented Programming. Game Projects: Scones McNabb; Vulture Trouble; Object-Oriented Vulture Trouble. MARKET Ideal for beginning C++ programmers., Tony Gaddis's accessible, step-by-step presentation helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the C++ programming language by presenting all the details needed to understand the "how" and the "why"-but never losing sight of the fact that most beginners struggle with this material. His approach is both gradual and highly accessible, ensuring that students understand the logic behind developing high-quality programs. In Starting Out with Games and Graphics in C++, 2e, Gaddis covers the essentials of programming for a novice using the C++ language. The Second Edition has been completely revised to provide students with more knowledge of standard C++, while retaining the interesting examples and exercises that students latch on to. Now organized in two parts, Part 1 covers the fundamentals of procedural programming using standard C++. To inspire student productivity and reinforce the core objectives of a strong CS1 foundation, Gaddis covers graphics and game programming using C++ and the App Game Kit in Part 2. Part 2 also covers file I/O and introduces object-oriented programming., Tony Gaddis's accessible, step-by-step presentation helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the C++ programming language by presenting all the details needed to understand the "how" and the "why"--but never losing sight of the fact that most beginners struggle with this material. His approach is both gradual and highly accessible, ensuring that students understand the logic behind developing high-quality programs. In Starting Out with Games and Graphics in C++, 2e, Gaddis covers the essentials of programming for a novice using the C++ language. The Second Edition has been completely revised to provide students with more knowledge of standard C++, while retaining the interesting examples and exercises that students latch on to. Now organized in two parts, Part 1 covers the fundamentals of procedural programming using standard C++. To inspire student productivity and reinforce the core objectives of a strong CS1 foundation, Gaddis covers graphics and game programming using C++ and the App Game Kit in Part 2. Part 2 also covers file I/O and introduces object-oriented programming.
LC Classification Number
QA76.6.G3148 2014

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