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The Fundamentals of C/C++ Game Programming: Using Target-based Development on SB

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Last updated on May 20, 2024 00:59:14 EDTView all revisionsView all revisions

Item specifics

Condition
Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See the ...
ISBN-13
9781498788748
Book Title
The Fundamentals of C/C++ Game Programming
ISBN
9781498788748
Subject Area
Computers
Publication Name
Fundamentals of C/C++ Game Programming : Using Target-Based Development on Sbc's
Item Length
9.3 in
Publisher
A + K Peter's, The Limited
Subject
Programming / Games, Computer Graphics, Programming Languages / C++, Programming Languages / C
Publication Year
2018
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
1.1 in
Author
Brian Beuken
Item Width
7.5 in
Item Weight
33.3 Oz
Number of Pages
502 Pages

About this product

Product Information

This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts.

Product Identifiers

Publisher
A + K Peter's, The Limited
ISBN-10
1498788742
ISBN-13
9781498788748
eBay Product ID (ePID)
240557473

Product Key Features

Author
Brian Beuken
Publication Name
Fundamentals of C/C++ Game Programming : Using Target-Based Development on Sbc's
Format
Trade Paperback
Language
English
Subject
Programming / Games, Computer Graphics, Programming Languages / C++, Programming Languages / C
Publication Year
2018
Type
Textbook
Subject Area
Computers
Number of Pages
502 Pages

Dimensions

Item Length
9.3 in
Item Height
1.1 in
Item Width
7.5 in
Item Weight
33.3 Oz

Additional Product Features

LCCN
2017-048100
Lc Classification Number
Qa76.76.C672
Table of Content
Chapter 1. Getting Started Chapter 2. Getting Our Target Ready Chapter 3. Using the Target Chapter 4. Putting It All Together Chapter 5. Finally Our First Games Chapter 6. A New Third Dimension Chapter 7. Space the Final Frontier Chapter 8. Recognizable Environments Chapter 9. Let's Go Indoors Chapter 10. Graphics Need a Boost Chapter 11. Populating the World Chapter 12. Some Advanced Stuff
Copyright Date
2018
Target Audience
Scholarly & Professional
Illustrated
Yes

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