|Listed in category:
Have one to sell?

DUNGEONS & DRAGONS D&D Player's Handbook 4th Edition Core Rules HC 2008

Condition:
Very Good
Price:
US $27.99
ApproximatelyC $38.33
Breathe easy. Returns accepted.
Shipping:
US $6.35 (approx C $8.69) Economy Shipping. See detailsfor shipping
Located in: Poughkeepsie, New York, United States
Delivery:
Estimated between Tue, Jun 25 and Sat, Jun 29 to 43230
Delivery time is estimated using our proprietary method which is based on the buyer's proximity to the item location, the shipping service selected, the seller's shipping history, and other factors. Delivery times may vary, especially during peak periods.
Returns:
30 days return. Buyer pays for return shipping. See details- for more information about returns
Payments:
     

Shop with confidence

eBay Money Back Guarantee
Get the item you ordered or your money back. 

Seller information

Registered as a Business Seller
Seller assumes all responsibility for this listing.
eBay item number:372696399073
Last updated on Jul 25, 2021 14:16:23 EDTView all revisionsView all revisions

Item specifics

Condition
Very Good: A book that does not look new and has been read but is in excellent condition. No obvious ...
Author
n/a
Publication Name
D&D Players Handbook
Type
Players Handbook
Subject
role playing game
ISBN
9780786948673

Item description from the seller

jratpok

jratpok

100% positive feedback
24K items sold
Usually responds within 24 hours

Detailed seller ratings

Average for the last 12 months

Accurate description
4.9
Reasonable shipping cost
4.8
Shipping speed
5.0
Communication
5.0

Seller feedback (14,811)

6***1 (37)- Feedback left by buyer.
Past 6 months
Verified purchase
Great seller. Product (collectible diner mug) was exactly as described, fairly priced, carefully packed and shipped quickly. 10/10 transaction!!!!
p***e (1205)- Feedback left by buyer.
Past 6 months
Verified purchase
Perfect seller! Fast shipping and packaging! As described! Zero problems. 5 STAR SELLER! 🌟 🌟🌟🌟🌟 Thank you!
u***k (45)- Feedback left by buyer.
Past year
Verified purchase
The books I ordered not only arrived earlier than expected, but very well packed as well. They were placed in plastic sleeves for moisture protection, padded with paper, and placed in a box that fit them perfectly. The seller negotiated the price fairly, and everything arrived as expected/described. A+++

Product ratings and reviews

4.5
21 product ratings
  • 15 users rated this 5 out of 5 stars
  • 4 users rated this 4 out of 5 stars
  • 0 users rated this 3 out of 5 stars
  • 2 users rated this 2 out of 5 stars
  • 0 users rated this 1 out of 5 stars

Would recommend

Good value

Compelling content

Most relevant reviews

  • Top favourable review

    4th editition

    Very useful, as an extended resource, but it is a bit vague in spots and does not give complete details of some things mentioned. Apparently, you must have players guide also. That may clear things up it seems.

    Verified purchase: YesCondition: Pre-OwnedSold by: decluttr_store

  • No real bottom line, you need this book to play.

    4th edition D&D = Different. That fact alone would have spawned endless teeth gnashing from loyalists of prior versions - but what differences are we talking about? How different is it? In a word: very. 4th edition is a sea change in the core rules that is easily on par with the change from 2nd Edition to 3rd Edition. Start with the thematic changes: The core races have changed. Humans, Halflings, Elves, Half-Elves and Dwarves are back - they've just been supplemented with three new races. Dragonborn (dragonmen), Eladrin (magical fey of the wood) and Tiefling (humanoids with an otherworldly taint). Classes from 3.0 and 3.5 have been dropped from this volume (There is no druid, monk, bard, or barbarian). These classes are promised in future Player's Handbooks. ...

  • New edition of D&D.

    I have played D&D for years, and I have to admit, I was nervous when I first looked at the new players handbook. The new core races were over the top, and all the classes seemed as complicated as the wizard. After reading through it and playing a game, however, I have enjoyed this edition more than any previous version of the game. If you are looking for an update of Dungeons and Dragons, this isn't it. Instead, this game was totally redesigned from the ground up. It takes several of the things I loved about D&D and streamlines them. Wizards are no longer firecrackers, and clerics are no longer walking bandaid boxes. A party of adventurers can now last more than two encounters without having to rest for the night. New simpler rules, and more abilities without daily limits let the ...

  • Help is Here at last

    Is your thief always getting caught? Is your swordsman(woman) always at the wrong end of the sword? Is your archer always looking like a pin cushion? Is your knight being turned into a knight in a can, always in need of can opener? Does every spell your wizard uses turns him into a pile of goop or a toeasted marshmellow? Are you just new to the game and can't tell a wizard from a jester? Well, help is here at last not only will you be able to tell the difference between a wizard and a jester. Your wizard will be able to rule the magic world. Your swordsman(woman) will will always come out on top. Your knight will always walk away from the battle victorious and claim all the fair maidens that he wants. Your archer's arrows will fly straight. Your thief will be rich beyond your wildest ...

  • A Good Change

    I love fourth edition, it took out the majority of the bad things from 3rd edition. Sure, losing some of the optimization sucks, but dear god. It's stupid spending hours on working on NPCs when you get above lvl 14, only for them to die just as quick as any other monster. 3rd edition was overly-bloated with rules, worthless abilities, worthless classes, and furthermore awful combat for any martial class while the magic users were laughably overpowered to absurdity as the meek martial classes trudged around to make sure the casters survived the painful lvl 1-2 stages. I will not miss lvl 20 combat with it's 6 attacks in a row, that after which the first 2 attacks none of the other 4 will hit, and over-the-top druid/cleric/wizard. Combat is simple, intuitive, and fun. Very fun, I also ...