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Starting Out with Java 5: Control Structures to Objects by Gaddis, Tony

by Gaddis, Tony | PB | Good
Condition:
Good
Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, ... Read moreabout condition
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Item specifics

Condition
Good
A book that has been read but is in good condition. Very minimal damage to the cover including scuff marks, but no holes or tears. The dust jacket for hard covers may not be included. Binding has minimal wear. The majority of pages are undamaged with minimal creasing or tearing, minimal pencil underlining of text, no highlighting of text, no writing in margins. No missing pages. See the seller’s listing for full details and description of any imperfections. See all condition definitionsopens in a new window or tab
Seller Notes
“Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, ...
Binding
Paperback
Weight
0 lbs
Product Group
Book
IsTextBook
Yes
ISBN
9781576761717
Subject Area
Computers
Publication Name
Starting Out with Java 5 : Control Structures to Objects
Item Length
9.2 in
Publisher
Addison-Wesley Longman, Incorporated
Subject
Programming Languages / Java
Publication Year
2005
Series
Gaddis Ser.
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
1.5 in
Author
Tony Gaddis
Item Width
7.4 in
Item Weight
54.8 Oz

About this product

Product Information

This text is designed as a "late objects" introduction to programming using the Java programming language. It first introduces the student to the fundamentals of data types, input and output, control structures, methods, and objects created from standard library classes. After this the student learns to write her own classes, and develop simple GUI applications. Then the student learns to use arrays. The book also includes coverage of more advanced topics such as inheritance, polymorphism, the creation and management of packages, advanced GUI applications, and recursion. From early in the book, applications are documented with javadoc comments. As the student progresses through the text, new javadoc tags are covered and demonstrated.

Product Identifiers

Publisher
Addison-Wesley Longman, Incorporated
ISBN-10
1576761711
ISBN-13
9781576761717
eBay Product ID (ePID)
47025185

Product Key Features

Author
Tony Gaddis
Publication Name
Starting Out with Java 5 : Control Structures to Objects
Format
Trade Paperback
Language
English
Subject
Programming Languages / Java
Publication Year
2005
Series
Gaddis Ser.
Type
Textbook
Subject Area
Computers

Dimensions

Item Length
9.2 in
Item Height
1.5 in
Item Width
7.4 in
Item Weight
54.8 Oz

Additional Product Features

LeafCats
2228
Table of Content
CHAPTER 1 Introduction to Computers and Java 1.1 Introduction 1.2 Why Program? 1.3 Computer Systems: Hardware and Software 1.4 Programming Languages 1.5 What Is a Program Made Of? 1.6 The Programming Process 1.7 Object-Oriented Programming Review Questions and Exercises Programming Challenge CHAPTER 2 Java Fundamentals  2.1 The Parts of a Java Program 2.2 The print and println Methods, and the Java API 2.3 Variables and Literals 2.4 Primitive Data Types 2.5 Arithmetic Operators 2.6 Combined Assignment Operators 2.7 Conversion Between Primitive Data Types 2.8 Creating Named Constants with final 2.9 The String Class 2.10 Scope 2.11 Comments 2.12 Programming Style 2.13 Reading Keyboard Input 2.14 Dialog Boxes 2.15 Common Errors to Avoid Review Questions and Exercises Programming Challenges CHAPTER 3 Decision Structures  3.1 The if Statement 3.2 The if-else Statement 3.3 The if-else-if Statement 3.4 Nested if Statements 3.5 Logical Operators 3.6 Comparing String Objects 3.7 More about Variable Declaration and Scope 3.8 The Conditional Operator (Optional) 3.9 The switch Statement 3.10 Creating Objects with the DecimalFormat Class 3.11 The printf Method (Optional) 3.12 Common Errors to Avoid Review Questions and Exercises Programming Challenges CHAPTER 4 Loops and Files  4.1 The Increment and Decrement Operators 4.2 The while Loop 4.3 Using the while Loop for Input Validation 4.4 The do-while Loop 4.5 The for Loop 4.6 Running Totals and Sentinel Values 4.7 Nested Loops 4.8 The break and continue Statements (Optional) 4.9 Deciding Which Loop to Use 4.10 Introduction to File Input and Output 4.11 The Random Class 4.12 Common Errors to Avoid Review Questions and Exercises Programming Challenges CHAPTER 5 Methods  5.1 Introduction to Methods 5.2 Passing Arguments to a Method 5.3 More About Local Variables 5.4 Returning a Value from a Method 5.5 Problem Solving with Methods 5.6 Common Errors to Avoid Review Questions and Exercises Programming Challenges CHAPTER 6 A First Look at Classes  6.1 Classes and Objects 6.2 Instance Fields and Methods 6.3 Constructors 6.4 Overloading Methods and Constructors 6.5 Scope of Instance Fields 6.6 Packages and import Statements 6.7 Focus on Object-Oriented Design: Finding the Classes and Their Responsibilities 6.8 Common Errors to Avoid Review Questions and Exercises Programming Challenges CHAPTER 7 A First Look at GUI Applications   7.1 Introduction 7.2 Creating Windows 7.3 Equipping GUI Classes with a main Method 7.4 Layout Managers 7.5 Radio Buttons and Check Boxes 7.6 Borders 7.7 Focus on Problem Solving: Extending Classes from JPanel 7.8 Using Console Output to Debug a GUI Application 7.9 Common Errors to Avoid Review Questions and Exercises Programming Challenges CHAPTER 8 Arrays and the ArrayList Class   8.1 Introduction to Arrays 8.2 Processing Array Contents 8.3 Passing Arrays as Arguments to Methods 8.4 Some Useful Array Algorithms and Operations 8.5 Returning Arrays from Methods 8.6 String Arrays 8.7 Arrays of Objects 8.8 The Sequential Search Algorithm 8.9 Two-Dimensional Arrays 8.10 Arrays with Three or More Dimensions 8.11 The Selection Sort and the Binary Search Algorithms 8.12 Command-Line Arguments and Variable-Length Argument Lists 8.13 The ArrayList Class 8.14 Common Errors to Avoid Review Questions and Exercises Programming Challenges CHAPTER 9 A Second Look at Classes and Objects   9.1 Static C
Copyright Date
2005
Target Audience
College Audience

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