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Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video

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Last updated on May 19, 2024 08:10:11 EDTView all revisionsView all revisions

Item specifics

Condition
Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See the ...
ISBN-13
9783319829173
Type
NA
Publication Name
NA
ISBN
9783319829173
Publication Year
2018
Format
Trade Paperback
Language
English
Book Title
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play : Video Games in East Asia
Author
S. Austin Lee
Item Length
8.3in
Publisher
Springer International Publishing A&G
Genre
Social Science, Political Science
Topic
Media Studies, Popular Culture, World / Asian
Item Width
5.8in
Item Weight
16 Oz
Number of Pages
Xv, 218 Pages

About this product

Product Information

This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play.

Product Identifiers

Publisher
Springer International Publishing A&G
ISBN-10
3319829173
ISBN-13
9783319829173
eBay Product ID (ePID)
25038678731

Product Key Features

Book Title
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play : Video Games in East Asia
Author
S. Austin Lee
Format
Trade Paperback
Language
English
Topic
Media Studies, Popular Culture, World / Asian
Publication Year
2018
Genre
Social Science, Political Science
Number of Pages
Xv, 218 Pages

Dimensions

Item Length
8.3in
Item Width
5.8in
Item Weight
16 Oz

Additional Product Features

Number of Volumes
1 Vol.
Lc Classification Number
Gn625-635
Table of Content
Introduction.- Part I. Gamer Culture.- 1. Bullet Hell: The Globalized Growth of Danmaku Games and the Digital Culture of High Scores and World Records; Mark Johnson.- 2. The Contents Production Fields and Doujin Game Developers in Japan: Creation of Various Game Expressions driven by Non-economic Rewards; Nobushige Hichibe.- 3. From Pioneering Amateur to Tamed Co-operator: Tamed Desires and Untamed Resistance in the Cosplay Scene in China; Anthony Fung.- Part II. Gender and Class.- 4. Making Masculinity: Articulations of Gender and Japaneseness in Japanese RPGs and Machinima; Lucy Glasspool 5. Living the Simple Life: Defining Agricultural-simulation Games through Empire; Fan Zhang.- Part III. Colonialism and Transnationalism.- 6. Virtual Colonialism: Japan's Others in SoulCalibur; Rachael Hutchinson.- 7. A Chinese Cyber Diaspora: Contact and Identity Negotiation in a Game World; Holin Lin and Chuen-Tsai Sun.- List of Contibutors.- Index.
Copyright Date
2016
Dewey Decimal
794.8095
Series
East Asian Popular Culture Ser.
Dewey Edition
23
Illustrated
Yes

Item description from the seller

grandeagleretail

grandeagleretail

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