|Listed in category:
This item is out of stock.
Have one to sell?

C++ for Game Programmers by Michael J Dickheiser: Used

US $49.45
ApproximatelyC $68.14
Condition:
Good
Shipping:
Free Standard Shipping.
Located in: Sparks, Nevada, United States
Delivery:
Estimated between Fri, Aug 15 and Thu, Aug 21 to 94104
Delivery time is estimated using our proprietary method which is based on the buyer's proximity to the item location, the shipping service selected, the seller's shipping history, and other factors. Delivery times may vary, especially during peak periods.
Returns:
30 days return. Buyer pays for return shipping. If you use an eBay shipping label, it will be deducted from your refund amount.
Payments:
     Diners Club

Shop with confidence

eBay Money Back Guarantee
Get the item you ordered or your money back. Learn moreeBay Money Back Guarantee - opens new window or tab
Seller assumes all responsibility for this listing.
eBay item number:404860206809
Last updated on Jun 19, 2025 14:46:14 EDTView all revisionsView all revisions

Item specifics

Condition
Good: A book that has been read but is in good condition. Very minimal damage to the cover including ...
Book Title
C++ for Game Programmers
Publication Date
2006-10-24
Edition Number
2
Pages
480
ISBN
9781584504528

About this product

Product Identifiers

Publisher
Charles River Apparel Media
ISBN-10
1584504528
ISBN-13
9781584504528
eBay Product ID (ePID)
53949883

Product Key Features

Number of Pages
500 Pages
Publication Name
C++ for Game Programmers
Language
English
Subject
Programming / Games, General, Programming Languages / C
Publication Year
2006
Features
Revised
Type
Textbook
Subject Area
Computers
Author
Michael Dickheiser
Format
Mixed Lot

Dimensions

Item Height
1 in
Item Weight
30.5 Oz
Item Length
9.4 in
Item Width
7.5 in

Additional Product Features

Edition Number
2
Intended Audience
Scholarly & Professional
LCCN
2006-029183
Dewey Edition
22
Illustrated
Yes
Dewey Decimal
005.13/3
Edition Description
Revised edition
Table Of Content
Introduction, PART 1: Tapping the Power of C++; Ch. 1 Inheritance, Ch 2. Multiple Inheritance, Ch. 3 Constness, References, and a Few Loose Ends, Ch. 4 Templates, Ch. 5 Exception Handling PART 2: Performance and Memory, Ch. 6 Performance, Ch. 7 Memory Allocation, Ch. 8 Advanced Memory Management Ch. 9 Standard Template Library - Containers, Ch. 10 STL - Algorithms and Advanced Topics, PART 3: Special Techniques, Ch. 11 Abstract Interfaces, Ch. 12 Plug-Ins, Ch. 13 Runtime Type Information, Ch. 14 Object Creation and Management, Ch. 15 Object Serialization, Ch. 16 Advanced Serialization, Ch. 17 Scripting Language Integration, Ch. 18 Dealing with Large Projects, Ch. 19 Crash-Proofing Your Game, C++ Resources; About the CD-ROM; Index
Synopsis
C++ for Game Programmers, second edition is a completely updated and expanded edition of this best-selling reference. As with the first edition, the book is not intended to replace foundational C++ books and reference material: instead, it supplements them by putting everything into perspective from a game-development point of view. The book points out the most effective C++ practices and steers you away from the potentially dangerous ones. It describes common C++ techniques to solve specific problems most game developers face. The second edition includes a wide variety of new, improved examples and illustrations, while preserving the core material from inheritance, performance, memory management, and STL to object creation, object serialization, and scripting languages. In addition, three new chapters have been added to meet the needs of today's game programmers. The first new chapter, C++ Design Patterns, covers the high-level problem-solving constructs that are most commonly found in games and other interactive applications. After the introductory chapters on the Standard Template Library, you'll find a new chapter, Beyond STL: Custom Structures and Algorithms, which provides a detailed hands-on discussion of using C++ to create efficient solutions to difficult problems in a highly structured manner. Finally, the new C++ and Scripting chapter covers the ever-increasing use of embedded scripting languages and the many ways scripting can increase productivity without compromising the power and philosophy of C++. This new edition will serve the needs of game programmers better than ever, and provide those who are new to C++ or new to game development with the techniques they need to get up and running quickly., C++ for Game Programmers, second edition is a completely updated and expanded edition of this best-selling reference. As with the first edition, the book is not intended to replace foundational C++ books and reference material: instead, it supplements them by putting everything into perspective from a game-development point of view. The book points out the most effective C++ practices and steers you away from the potentially dangerous ones. It describes common C++ techniques to solve specific problems most game developers face.The second edition includes a wide variety of new, improved examples and illustrations, while preserving the core material from inheritance, performance, memory management, and STL to object creation, object serialization, and scripting languages. In addition, three new chapters have been added to meet the needs of today's game programmers. The first new chapter, C++ Design Patterns, covers the high-level problem-solving constructs that are most commonly found in games and other interactive applications. After the introductory chapters on the Standard Template Library, you'll find a new chapter, Beyond STL: Custom Structures and Algorithms, which provides a detailed hands-on discussion of using C++ to create efficient solutions to difficult problems in a highly structured manner. Finally, the new C++ and Scripting chapter covers the ever-increasing use of embedded scripting languages and the many ways scripting can increase productivity without compromising the power and philosophy of C++.This new edition will serve the needs of game programmers better than ever, and provide those who are new to C++ or new to game development with the techniques they need to get up and running quickly., C++ for Game Programmers, second edition is a completely updated and expanded edition of this best-selling reference. As with the first edition, the book is not intended to replace foundational C++ books and reference material: instead, it supplements them by putting everything into perspective from a game-development point of view. The book points out the most effective C++ practices and steers you away from the potentially dangerous ones. It describes common C++ techniques to solve specific problems most game developers face. The second edition includes a wide variety of new, improved examples and illustrations, while preserving the core material from inheritance, performance, memory management, and STL to object creation, object serialization, and scripting languages. In addition, three new chapters have been added to meet the needs of today's game programmers. The first new chapter, C++ Design Patterns, covers the high-level problem-solving constructs that are most commonly found in games and other interactive applications. After the introductory chapters on the Standard Template Library, you'll find a new chapter, Beyond STL: Custom Structures and Algorithms, which provides a detailed hands-on discussion of using C++ to create efficient solutions to difficult problems in a highly structured manner. Finally, the new C++ and Scripting chapter covers the ever-increasing use of embedded scripting languages and the many ways scripting can increase productivity without compromising the power and philosophy of C++. This new edition will serve the needs of game programmers better than ever, and provide those who are new to C++ or new to game development with the techniques they need to getup and running quickly.
LC Classification Number
QA76.73.C153L62 2007

Item description from the seller

About this seller

AlibrisBooks

98.6% positive feedback1.9M items sold

Joined May 2008
Usually responds within 24 hours
Alibris is the premier online marketplace for independent sellers of new & used books, as well as rare & collectible titles. We connect people who love books to thousands of independent sellers around ...
See more

Detailed seller ratings

Average for the last 12 months
Accurate description
4.9
Reasonable shipping cost
5.0
Shipping speed
5.0
Communication
5.0

Seller feedback (514,855)

All ratings
Positive
Neutral
Negative
    • l***x (2)- Feedback left by buyer.
      Past 6 months
      Verified purchase
      For that money no cd rom included , you get to know there is a cd rom by reading the book , tried to contact them - no help at all , just “not possible”
    See all feedback

    Product ratings and reviews

    5.0
    1 product ratings
    • 1 users rated this 5 out of 5 stars
    • 0 users rated this 4 out of 5 stars
    • 0 users rated this 3 out of 5 stars
    • 0 users rated this 2 out of 5 stars
    • 0 users rated this 1 out of 5 stars

    Would recommend

    Good value

    Compelling content