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|Control Banjo and his best friend Kazooie through a 3D adventure in this Banjo Tooie Nintendo 64 game. This platform adventure has players traverse nine areas, battling bad guys and bosses throughout their way. Find collectibles to get bonuses that help you along the way. Play only as Kazooie to fly around the land, scoping out the best way to complete each level. In addition to being able to control Kazooie, this game makes leaps and bounds over the original with better graphics, textures, and an interactive soundtrack. Play with your friends in the many mini games available on the main menu.|
|eBay Product ID (ePID)||2617|
|Product Key Features|
|Additional Product Features|
|Number of Players||1-4|
|Genre||Action/Adventure, Adventure, Action/Adventure|
|ESRB Descriptor||Animated Violence, Comic Mischief|
|Game Name Special Features||Sequel to Banjo-Kazooie features a world eight times larger than the original Collect notes to acquire powerful new moves or items, from grenade eggs to pack whacks Play with up to three friends in an assortment of competitive|
|Game Name Series||Banjo-Kazooie Series|
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Banjo-Tooie: A Great Game for Anyone’s N64 Collection
Banjo-Tooie adds more from its predecessor. With more worlds, more spacious levels, and a brilliant story (along with the amazing musical stylings of Grant Kirkhope). It’s almost a perfect sequel that’s fun and has a much darker tone than the original
Verified purchase: Yes | Condition: pre-owned | Sold by: odjn50
Oldie, but Goodie
I bought this game for my 5 and 6 year old grandchildren. I used to play it with their mother and we absolutely loved it! Now my grandchildren are just enthralled with it too. I am so happy to have found it here. It's an oldie, but a goodie
Verified purchase: Yes | Condition: pre-owned | Sold by: far-sky-finds
Banjo-Tooie for the win!
Banjo and Kazooie are back in "Banjo-Tooie" the slightly darker sequel to the ever-popular Banjo-Kazooie for the N64! The word "sequel" typically has a bittersweet ring to it: it can either mean "more of a good thing" or "too bad it wasn't as good as the fist," and unfortunately the latter is far more common. Banjo-Tooie, however, doesn't fall short of the first, but rather, exceeds it many areas. To make it easier to understand just how good this game is, I'll just break it down into categories. Gameplay (5/5): This game is huge. In the original there were 10 levels, and in this game there are 9, but don't let that trick you into thinking this is any less of a game, or shorter for that matter. Each level is massive, and each jiggy is a challenge to get. Not only are there big (and I mean big), new levels to explore, but you start out on the original Spiral Mountain, and can even re-visit Grunty's Castle's lobby area (you can't go elswhere in the castle, but it's understandable, for memory reasons, and story-based reasons); revisiting old areas rarely occurs in other games, and was definately welcome in this one. Also, you start out with all of your original moves, including flying, using running shoes, wading boots, and invincibility. Many new moves have been added as well. Sound/Music (5/5): Just as it was in Banjo-Kazooie, the music is very catchy; the original title screen and pause menu music were kept, but there is a new overworld theme and world music. Replay value (5/5): A multiplayer has been added to this already awesome game, creating even more replay value than it already had. At certain points in the game, Banjo and Kazooie can also be played independantly of each other, and Mumbo Jumbo is also playable. All in all this is a great game, a game that's tough to fit into a review. If you've played Banjo-Kazooie (and preferably beaten in, since this picks up where the first one left off; 2 years after, actually, but I don't want to give away any plot points), this is definately a necessary addition to your N64 library.
Banjo Tooie, An excellent followup.
After playing through Banjo-Kazooie, I decided to pick up the second game in the series: Banjo-Tooie. BT is MUCH larger than BK, and you can feel lost pretty easily within the game world. Puzzle complexity is also at it's height here, as every level requires twice as much effort than BK to complete. This is not the type of game you can just pick up and play, as it requires an absolute commitment to complete. If you let this game sit for two weeks, you may find that you can't remember what to do next when you pick it up again. Adding to the massive game world is another huge amount of moves to learn. Also worth noting is that when starting BT you have ALL the moves from BK available to you right at the beginning. Again, this is a bit overwhelming to the newly initiated, but a short tutorial stage right at the start will bring you up to speed. That said, if you are a fan of platform adventure games (Super Mario 64, Ratchet and Clank, Jak and Daxter)you will find this game extremely enjoyable. It is my favorite in game company RARE's lineup of adventure games for the N64 and is a perfect definition of RARE's signature bizarre, hilarious and cartoon world of game development.
Fantastic and Impressive, but a small step below Banjo-Kazooie
This game is one of the most impressive games on the Nintendo 64, with a giant overworld, enormous levels, detailed environments, fantastic lighting, and an unbelievable amount of content. It's a great continuation to the 1998 classic Banjo-Kazooie, but it does necessarily surpass the original game. At times the game can get a bit tedious with it's back-tracking, and the size of the game can easily get overwhelming. Due to Banjo-Tooie's impressive and immense content, the game does suffer from major slowdowns at times. All in all, Banjo-Tooie is a great game to check out, especially if you liked the first one.