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|Rating:||T-Teen||Platform:||Sony PlayStation 1|
|Region Code:||NTSC-U/C (US/Canada)||Game Name:||Castlevania: Symphony of the Night|
As Richter Belmont journeyed to Castlevania, he had one thing on his mind: destroy Dracula. His family had been attempting to do this for decades but always wound up failing -- he'd be brought back to life by a priest named Shaft. Richter approached his nemesis and destroyed him thinking he had finally done what others before him had failed to do.
Then he vanished without a trace leaving Maria Renard all alone and worried. She set off to find her true love -- the night Castlevania was to reappear. Unbeknownst to her, an offspring of the Dracula family was doing the same thing, though he had other plans. Alucard knew that his father wasn't dead and vowed to put an end to Dracula once and for all. Because of what he is (a vampire), he damned his father for bringing him into the world and making other people suffer; it was time to put an end to it all.
You assume the role of Alucard in Castlevania: Symphony of the Night, an updated 32-bit version of the old 2D side-scrolling classic Castlevania. While it is still a 2D side-scroller, it adds a wealth of new gameplay options and a feeling of depth and role-playing to the mix.
As you progress throughout the castle, Alucard will gain experience for killing enemies. Experience is then transferred into level-ups which gives your character more magic and hit points. Unlike other Castlevania games, your character can pull of special maneuvers, such as Summon Spirit, by executing a button combination on your controller. When one is successfully cast, it will drain your magic points like a real role-playing game.
You will also come across various items, weapons and spheres throughout your journey. Items are stored in an inventory and consist of health, food and keys for locked doors. You can also equip armor and weapons from the inventory screen. Swords are Alucard's main way of attack, though there are a variety of whips and morning stars to be found.
At times, you will find special weapons that are used by collecting hearts. There is a bottle of holy water that can be thrown at enemies, knives, a bibuti (full screen attack), a clock that freezes time, a throwing axe and more. Like your spells, they each require a certain amount of hearts (which can be collected by destroying candles and pottery) to use. Some only effect certain enemies while others have a global effect.
Alucard can also transform into different things, each of which is required to solve various puzzles. Among his normal vampire self, he can turn into a bat, a wolf, and a shade of mist. To do this, you will first need to find their respective relics and then use them (i.e. the Soul of Bat). Additionally, there are other relics that allow your character to jump higher, uncover items upon the destruction of candles and attack using his shape-shifting beings.
Finally, there are a few familiars to be found within Castlevania: Symphony of the Night. A familiar is something that can help you -- a summoned spirit. For example, there is a fairy that constantly heals Alucard and a flying demon that hits out of reach switches. Each one is essential to explore and further your adventure in Castlevania.
|eBay Product ID (ePID)||2357|
|Product Key Features|
|Platform||Sony PlayStation 1|
|Game Name||Castlevania: Symphony of the Night|
|Region Code||NTSC-U/C (US/Canada)|
|Additional Product Features|
|Number of Players||1|
|ESRB Descriptor||Animated Blood & Gore, Animated Violence|
|Game Name Special Features||Plays Alucard, a descendant of Dracula, on a quest to end the evil one's curse for good More than 140 enemy types, from ghoulish spirits to grotesque monsters and beyond Classic 2D side-scrolling action, rich 32-bit graphical|
|Game Name Series||Castlevania Franchise|
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The title of the game is perfect "Symphony of the night" is a clear reference that the musical forms are present throughout the game.
It is one of the best games "to my liking" of the KONAMI series in 2D format. The history and gameplay are impressive, especially for the multiple ways to end the game and the alternative endings that can have, an important aspect to be a game of 1997. When you take out the inverted castle, new enemies and stronger enemies are presented. The music is beautiful and lives up to its name. In each zone of the normal castle and the inverted castle there is a specific music, this allows to give an impressive realism. Sincerely, the title honors the name of the game and is a clear example of the Japanese musical construction in 1997. A collection game for a lifetime.
Verified purchase: Yes | Condition: pre-owned | Sold by: ballentine2015
I was very excited to play this game, and at first, it looked fine. However, once I got to one of the "loading hallways" with the little CD icon, the game froze and I had to restart it. Every time I play it, it freezes in a different place and I have to start all over. I can never get far enough to save. Not sure if there's a way around this. I've tried cleaning the disc and the PlayStation itself. Great game, just wish I could actually play it.
Verified purchase: Yes | Condition: pre-owned | Sold by: retrocontrol
A Good, But All Too Easy Symphony
The first of its kind. Symphony of the Night combines the action of previous side-scroller Castlevanias with the exploratory aspects offered in games like Metroid. Consequently, this type of game is often referred to as a Castleroid. This is a knockout combination that works well and expands upon the winning formula of the older games. You play as Alucard, the son of Dracula, on a quest to put a stop to his resurrection. The story of this game is pretty good, especially for this series. The graphics are very pretty, offering 3-D backgrounds against well animated 2-D action. Add in arguably the best score of the series, and this game presents a strong, demonic atmosphere. It has good control and a wide variety of moves to be learned. Although some of the magic must be learned by accident, which is strange. Another problem is that once you reach maybe a few hours into the game, it becomes far too easy. Most bosses are weak, and some random monsters will give you a level-up in a few kills, making it even easier. The only challenge in the game becomes figuring out where to go next. However, this does not make the game unenjoyable, but it does detract from replay value. Overall, a very good game.
Hands down one of the best Playstation titles, highly recommend if you haven't tried it. The gameplay is fast and the controls just flow- the castle maze is intricate, a fun challenge. Lots of places to explore and enemies to slay. A green or black label is a must have in a collection. ( ͡° ͜ʖ ͡°) It's better to have both.
Verified purchase: Yes | Condition: pre-owned | Sold by: daggerlion
Symphony of repetition
After so many years of it being out and missing out on its greatest hits release I thought that I'd see what all of the fuss was about. When I first put it in I was instantly addicted. Soon many of its aspects became monotinous and boring however. One such example of this is the battle system and the constant unending swarms of enemies. It especially annoys me when I clear a room and leave to only come back and do it all over risking the loss of my progress. So if you're looking for a decent side scrolling platformer this could satisfy your need, but the unnessecary hoops that you must jump through at times can make it not hard but a chore. Worth for 20.00 or under.