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Condition: | Very Good
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An item that is used but still in very good condition. No damage to the jewel case or item cover, no scuffs, scratches, cracks, or holes. The cover art and liner notes are included. The VHS or DVD box is included. The video game instructions and box are included. The teeth of disk holder are undamaged. Minimal wear on the exterior of item. No skipping on CD/DVD. No fuzzy/snowy frames on VHS tape. See the seller’s listing for full details and description of any imperfections.
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Seller Notes: | “Includes disc, original case, and manual. Buy with confidence, our items are guaranteed for 60 days with money back or an item exchange. Ships same business day!” |
Release Year: | 2006 | MPN: | SLUS20963 |
Genre: | Role Playing | Platform: | Sony PlayStation 2 |
Rating: | T-Teen | Game Name: | Final Fantasy XII |
Region Code: | NTSC-U/C (US/Canada) | Publisher: | Square Enix |
Country/Region of Manufacture: | Unknown | UPC: | 0662248904078 |
EAN: | 0662248904078 |
Product Information | |
The Final Fantasy series' PS2 opus is set in Ivalice, a land of swords and sorcery familiar to veterans of Final Fantasy Tactics. Here, magic and technology coexist, as do humans and other intelligent races such a s the leporine viera and the scaly skinned bangaa. Airships, in the form of high-tech hovercraft, are also common in this land of Ivalice, and players will pilot these sky-speeders for transportation, warfare, and (perhaps) even a little privateering. Character development is designed to be as engaging and empowering as in any Final Fantasy game, and is accomplished by making strategic "license" choices in a chessboard-like graphic interface. Through the game's new "Active Dimension Battle" system, combat progresses in a pause-able real-time flow, offering a sense of action while retaining tactical options. Companion characters can be assigned customizable battle behaviors ahead of time, through the game's "gambit" system. Ashe, the princess of a small kingdom called Dalmasca, is the star of the story, although she is joined by several other driven and distinctly skilled characters. The nearby Archadian Empire is in a period of reckless, vicious expansion, and as heir to the throne of Dalmasca, it falls to Ashe and her companions to save the sovereignty of their tiny nation from imperial usurpers. |
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Product Identifiers | |
Publisher | Square Enix |
MPN | SLUS-20963 |
UPC | 0662248904078 |
eBay Product ID (ePID) | 48666035 |
Product Key Features | |
Release Year | 2006 |
Genre | Role Playing |
Platform | Sony PlayStation 2 |
Game Name | Final Fantasy XII |
Additional Product Features | |
Number of Players | 1 |
ESRB Rating | T-Teen |
Control Elements | Gamepad/Joystick |
ESRB Descriptor | Alcohol Reference, Fantasy Violence, Mild Language, Mild Lyrics, Partial Nudity, Suggestive Themes, Violence |
Game Name Special Features | Assign your characters with customizable battle behaviors using the game's "gambit" system Help Princess Ashe save Dalmasca from the Archadian Empire Pilot hovercraft for transportation and warfare |
Game Name Series | Final Fantasy Series |
Location | USA |
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Good graphics
Compelling gameplay
Good value
A must have
This is a classic Final Fantasy adventure. A world saving main plot with decently real and gripping playable characters. The battle control system was a complete departure from prior final fantasy games and involves a lot of strategy and makes for very easy leveling up. Can easily be replayed numerous times with equal enjoyment.
Verified purchase: Yes | Condition: pre-owned | Sold by: laurensloves
Original Copy overall good buy...
Minor Scratches makes game skip from time to time. Overall good buy, game is cool.
Verified purchase: Yes | Condition: pre-owned | Sold by: smilingviking88
A HEROIC EFFORT, BUT...
As a veteran player of every Final Fantasy game ever released, I looked forward to this version with much anticipation. I have completed this latest installment and while I enjoyed the gamplay, there were more "cons" to this game than any other I've played in the FF series. To give credit where it's due, the graphics and technical aspects were unmatched. However, that to me was cancelled out by a lack of strong characters and storyline. Pros - The graphics here are better than ever. The cut scenes are absolutely breathtaking, vivid, detailed and intricate. Technically, FFXII is unmatched and will absolutely captivate you. - I found the battle system (which changes after every new FF installment) to be a refreshing improvement. There's no intro and exit scene for every battle, bless them, only with major bosses, which makes the game flow much faster and makes it more realistic. You can pick and choose your fights for the most part, flee your foes, and can spot enemies lurking through the mighty helpful "map screen" shown through most of the game. - The various party and character command sections, (party, licenses, equip, status ,etc. ) are more streamlined and less time consuming than previous games, giving you more time to enjoy the game and less trying to figure out the best sword to use. CONS - There is no gil (money) for winning battles, only items which you can exchange for money. There is NEVER enough money to buy what you want until the very end. - The Esper component is not as enjoyable as past games. Summoning an Esper uses up all your magic, which is a total flop, and you dont' have anywhere near as much control over the Esper's actions as past games. The Mist Knack chain sequences take some getting used to, are poorly explained, and again, use up all your magic. - Character and storyline are just as not as well developed as in previous games and are downright dismal when compared with, say, Final Fantasy X (with the exception of the charming and amusing Balthier.) There's no real sense of comraderie or bonding, the storyline needs some work, and the characters are rather bland. Vaan is the wimpiest "hero" to date of all FF games, no? The Princess did not inspire any loyalty on my part (was truthfully mildly annoying), I still dont' know what Penelo was doing there, and the only thing Fran had going for her was her nearly bare bum. - Game is a little TOO easy; and it's nearly impossible to die. Takes away some of the thrill. All in all, a good game for those thrilled with the technical aspects and not so much for those who have enjoyed past FF's outstanding and unmatched character and story development. This game has some decent bosses and marks that really challenge your survival abilities, some decent side quests, hunts, and espers including whole game areas that are strictly bonuses. I just hope that future games will bring back the character magic and memorable storylines of past installments.
It's BIG it's PRETTY, it's a new Final Fantasy game!
Pros: Amazing graphics, great sound and voice acting. The story is deep and the cutscenes are amazing, but this isn't surprising because this is a Final Fantasy game. The new Licence System works well, it complements leveling up nicely. Activating a new ability on the licence board give you benefits instantly even if your level up is a while away. The new battle system in FF12 is a mix between turned base and real time battle systems. You are now able to avoid fighting enemies. If you see an enemy and don't wish to engage it, just walk away. It's as simple as that. FF12 has a rich world with an incredible amount of content. You can engage in hunts to take down special marks. You can also track down espers, defeat them and they will join you. And of course there are male characters who look like women and cute yellow chocobos... this is always a plus. Cons: The new battle system is functional but it isn't very fun. After you set up the gambits correctly there is nothing more that you have to do. Just move your characters to the general area and the battles fight themselves. Your characters will attack, use spells, and even heal themselves all automatically. Bottom Line: This is a must own title for any Final Fantasy fan, or anyone who enjoys deep RPGs. However, those who like twitch-based action RPGs might not enjoy this title.
Square-Enix has high standards. Mine are higher.
I have been a loyal follower and fairly consistent buyer of square especially the final fantasy series and other popular hits of theirs. I am most impresses by their ability to include all aspects of game play: music, characters/story, battle systems, items, and length of games/replay value. Final Fantasy Twelve was no different, however I felt there was a certain element of 'trying to do too much.' The free roaming style of play and battle is a nice new system that works well, but to me the game was two large scale. I enjoy long games, and sometimes even games that are tedious as long as there is a point and you aren't easily bored. Sometimes I just don't feel like crossing a vast three hour dessert filled with hundreds of enemies that are too weak to advance your characters strength but too strong to just plow through. The story is deep and kept interesting throughout. The characters are likable, and the game as a whole is worth playing through at least once, and I do recommend buying it. Either my standards for RPG's is getting too high because of games like Disgaea: Hour of Darkness, or square is getting too lax. Over all, 8/10.