Twilight Princess is Nearly Perfected on Wii U
First and foremost I think that the scope has finally been fully realized for this game. It's great to see enemies from clear across the Hyrule field. It's nice to see leagues under the water. The game also looks a lot more crisp, the jaggies are fixed 99%; a problem that really turned me away from this Zelda title ten years ago when it first released. Big variety of areas to see, and they all look beautiful in some way. In this version the annoying heat waves from the previous version of the Goron Mines have been removed.
There also seems to be enough replay value to stay satisfied. From mini-games to complex puzzles with rewards. Some of the puzzles are quite easy however and don't seem to require as much attention as the puzzles in previous entries. Perhaps that's a good thing though.
Boss fights galor in this game -- and they are all fun to fight. So far. A freaked out babboon named Ook disturbed me. I wrestled Dangoro into the fiery pits of the Goron mine, I destroyed a bloated Twilit, an enormous Deku toad that spat tadpoles at me, and even Skull Kid... who can interestingly enough play Saria's song from Ocarina of Time.
For temple bosses I have fought Diababa, a lame Goma wannabe; Fyrus an easy fire fight in the mines and Morpheel. Morpheel looked sick but he was really kind of the floozy boss (for the water temple) and he went down pretty fast for me. Despite a few moves that suck you up like a black hole.
The characters are as interesting as most of the bosses. Midna is one of my favorites. She's got a fang, and attitude to back it up. She challenges Link and he respects her for it. I enjoy the connection Link and Midna have. Zelda is as dark as ever. I don't know what her deal is yet, but she seems suicidal depressed.Read full review
Verified purchase: No