High Score : The Illustrated History of Electronic Games by Johnny L. Wilson and Rusel DeMaria (2002, Trade Paperback)

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About this product

Product Identifiers

PublisherMcGraw-Hill Osborne
ISBN-100072224282
ISBN-139780072224283
eBay Product ID (ePID)2185845

Product Key Features

Number of Pages328 Pages
LanguageEnglish
Publication NameHigh Score : the Illustrated History of Electronic Games
SubjectVideo & Electronic, Interactive & Multimedia
Publication Year2002
TypeTextbook
AuthorJohnny L. Wilson, Rusel Demaria
Subject AreaComputers, Games & Activities
FormatTrade Paperback

Dimensions

Item Height0.9 in
Item Weight38.4 Oz
Item Length9.9 in
Item Width7.9 in

Additional Product Features

Intended AudienceTrade
LCCN2002-512146
Dewey Edition21
IllustratedYes
Dewey Decimal794.8
Table Of ContentBefore the Beginning: A short tour of the prehistory of electronic games-including an homage to early pinball machines-and the key technological breakthroughs that made electronic gaming possible. Meet the earliest pioneers and experimenters who dreamed of using video screens for interactive entertainment. The 70s: Against the backdrop of a new era in social awareness and youth-oriented culture, the stage is set technologically for the birth of a new industry. Visionaries Ralph Baer and Nolan Bushnell lead the way, and Pong becomes a household word. The 80s: The electronic games industry is ready to rock and roll. While one hit follows another in the arcades, millions of homes across America are being invaded by Atari, Intellivision, and ColecoVision gaming systems. The personal computer and the floppy disk make it possible for anyone to become a game developer. The 90s: The CD-ROM, 3D graphics, and high-speed Internet access radically change the face of electronic gaming. New rivalries create rapidly escalating technologies, immersive realism, and a wide range of crossovers and tie-ins. Developmental budgets skyrocket, interactive games become very big business, and the companies themselves begin to merge and consolidate.
SynopsisThis is a photo-filled look back at our favourite electronic games, the personal histories of the people who made them and the history of an industry that rose from obscurity to mass-market popularity in 30 years.
LC Classification NumberGV1469.15.D46 2000

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