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About this product
Product Identifiers
PublisherMIT Press
ISBN-100262048027
ISBN-139780262048026
eBay Product ID (ePID)24057235542
Product Key Features
Number of Pages1312 Pages
Publication NamePhysically Based Rendering, Fourth Edition : from Theory to Implementation
LanguageEnglish
SubjectComputer Graphics, Computer Science, Digital Media / General, General
Publication Year2023
TypeTextbook
Subject AreaComputers, Technology & Engineering
AuthorWenzel Jakob, Greg Humphreys, Matt Pharr
FormatHardcover
Dimensions
Item Height2.1 in
Item Weight84.9 Oz
Item Length10.3 in
Item Width8.3 in
Additional Product Features
Edition Number4
Intended AudienceTrade
LCCN2022-014718
Dewey Edition23
IllustratedYes
Dewey Decimal006.6
Table Of ContentChapter 01. Introduction 1 Chapter 02. Monte Carlo Integration 53 Chapter 03. Geometry and Transformations 81 Chapter 04. Radiometry, Spectra, and Color 145 Chapter 05. Cameras and Film 205 Chapter 06. Shapes 261 Chapter 07. Primitives and Intersection Acceleration 397 Chapter 08. Sampling and Reconstruction 445 Chapter 09. Reflection Models 535 Chapter 10. Textures and Materials 633 Chapter 11. Volume Scattering 697 Chapter 12. Light Sources 739 Chapter 13. Light Transport I: Surface Reflection 813 Chapter 14. Light Transport II: Volume Rendering 853 Chapter 15. Wavefront Rendering on GPUS 917 Chapter 16. Retrospective and the Future 977 Appendixes A Sampling Algorithms 993 B Utilities 1031 C Processing the Scene Description 1119 References 1141 Index of Fragments 1183 Index of Classes and their Members 1201 Index of Miscellaneous Identifiers 1213 Subject Index 1215 Colophon 1245
SynopsisA comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically-based rendering in the industry and the field, with new material on GPU ray tracing. Photorealistic computer graphics are ubiquitous in today's world, widely used in movies and video games as well as product design and architecture. Physically-based approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability. Now in a comprehensively updated new edition, this best-selling computer graphics textbook sets the standard for physically-based rendering in the industry and the field. Physically Based Rendering describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The book's leading-edge algorithms, software, and ideas-including new material on GPU ray tracing-equip the reader to design and employ a full-featured rendering system capable of creating stunning imagery. This essential text represents the future of real-time graphics. Detailed and rigorous but accessible approach guides readers all the way from theory to practical software implementation Fourth edition features new chapter on GPU ray tracing essential for game developers The premier reference for professionals learning about and working in the field Won its authors a 2014 Academy Award for Scientific and Technical Achievement Includes a companion site complete with source code