Rockstar Games and Neo Software bring Remedy Entertainment's PC hit to the Xbox. The game was developed solely as a single-player adventure, as the designers at Finland's Remedy Entertainment focused on creating an experience that would make gamers care at least as much about the main character as they would about finish times or frag counts. Tried and true devices of pulp fiction and film noir are employed in this game, drawing the player into the dark story through gripping motivations of revenge and self-preservation.
Technically, Max Payne offers its own brand of state-of-the-art graphics and sound. Detailed, high-resolution environments are deformable, as walls become riddled with bullet holes of various sizes and shreds of paper, plastic, plaster, and tile fall to the ground, each in their own distinctly realistic manners. Admittedly inspired by the cinematic works of John Woo and Sam Peckinpah, the game applies stylistic techniques borrowed from action films as well, not only to add to the mood of the story but also to enhance gameplay. The title's signature "bullet time" gunfights can be played out in slow motion to provide a familiar dramatic effect and also to allow the player a chance to better situate himself and pick out prime targets in the chaos of flying lead.
While the storyline still determines the events that need to happen in each mission and level, Max Payne is designed to allow the player to decide exactly how goals are accomplished. While the game must adhere to the linear nature of a plot-driven experience, it strives to also allow an engaging sense of freedom and control through expansive level design. Large, seamless areas are intended to offer the player a sense of new space to conquer as he or she sees fit, whether methodically sneaking about to avoid detection or running quickly and violently through a swarm of enemies with both guns blazing.
Three years ago a young NYPD cop, Max Payne, came home one night to find his family senselessly slaughtered by a gang of drug-crazed junkies high on a previously unknown synthetic drug. Now that same drug, Valkyr, has spread through the whole New York City like a nightmare plague, and Max Payne's on a crusade for revenge, out to get even. The drug hit the city like a bad dream, turning it into a hell on earth. More corpses lie in the streets than there are demons in the real thing, and hordes of Valkyr-head junkies are on an insane killing spree, their eyes burning with mad green fire. To the Drug Enforcement Administration, DEA, this new drug was evil incarnate, to be stopped at any cost. They placed an undercover agent into the ranks of a NY Mafia family that appears to be behind the distribution of the drug. Desperate times call for desperate measures.Read full review
The original noir TPS and a must for any fan of the series.
The game itself is a third-person shooter that recounts a dark and dirty flashback of undercover DEA agent Max Payne. And when I say dark, I mean pitch black. It's so gritty it almost made me sick at times -- but I mean that in a good way. The story is so well told and so involved that it's like you're playing a John Woo action film on your computer -- something the folks at Remedy have no qualms about admitting since they scattered Woo references throughout the game. Within the first 20 minutes of the game, your wife, baby, and boss are dead. Seeing as how you don't have much left to live for, you go after the Mafia drug syndicate where you've been working as an undercover mole, exacting justice on the people you think are responsible for your family and friend's deaths. - IGN
But they sent a platinum hits version when the picture isn’t maybe I missed something but like I said I don’t mind just giving a heads up to other people because I know some people be weird about the platinum hits cases. I’ve been waiting years to play this game so I’m glad to finally play it thanks!
I find Max Payne to be a good game; the concept is cool, game-play is unique and the length of the game is better than some others. Graphics could have been better compared to other similar games that were released around the same time frame.
Pros:
Game length, plenty of levels
Choice of weapons
Slow motion ability
Story/concept
Excitement factor
Quick saves
Cons:
Load time and frequency
Graphics
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