I still remember when I was a young kid watching my cousin play the playstation version of Command & Conquer Red Alert. I was so intrigued by the gameplay. What I didn't like was that he almost never let me play, so I watched him play and waited for my chance patiently. And so I learned watching him play and started to appreciate the series with the years flying by. When I first found this game at the retail store I knew I had to own it and so I bought it. I never imagined I would grow to love this game so much. It has been almost 8 years since this game came out and still the online gamers fill the multiplayer rooms. There are 3 major points to note. 1. On online multiplayer games most players use MH (maphack). 2. Expect much trash talk in online games. 3. This game is very addictive because of so much competition EA games gives you; in their own words 'challenge everything'. If you don't care what people say to you this game is for you.Read full review
I bought this game because I was still playing Command and Conquer: Red Alert 2, so I decided to get the most up to date version of Command and Conquer. I love the 3D feature, good graphics, and they made this game very realistic. However, they made it much harder as well, and it is not as easy to control your troops, but I feel that after a couple hours of playing this, and it might make a little more sense. Overall though, it's a good game, and I can't wait to play it on LAN.
An excellent military strategy game, with different levels, and maps. You can also download alternative and excellent maps from the Internet. It is very easy to learn, as it gives you training missions that help you get familiar with the commands. The main thing I don't like about this game is the need to keep the CD inserted (for game protection purposes). But I found a way to override this problem with Farstone's Virtual Drive. Enjoy.
Bought this game back when I was 7-8 with my own money because I was really into military stuff. Decided to pick it up again (I had lost it) last week. It came super quickly and in amazing condition, however what I didn't know is that it does not run on windows 10 (my computer) rendering this purchase pointless and a waste of money. I've done alot of research to try and make it run but none of it worked. My advice, steer clear unless you're sure you can run the game on your system.
Verified purchase: Yes | Condition: Pre-owned
I’m in command The Commander and Conquer games have certainly had their ups and downs throughout the years. We can all remember the high points like Tiberian Dawn and Red Alert… and we’d rather not remember Tiberian Sun. Red Alert II, the last game in the series, was definitely an improvement though it was clear that the days of C&C challenging the Blizzard games for online popularity were coming to an end. Generals promised to reverse that trend. EA Pacific, who also developed RA2, took a ground-up approach to the game. No more building on past engines, everything would start fresh. As with any complete overhaul, there were great risks involved. Generals might have lost its C&C identity and alienated the hardcore C&C fans, or the new design decisions might conflict with each other. The more established a franchise, the more difficult the changes become – but when it’s obvious that the key axiom in the old “if it’s not broken, don’t fix it” adage doesn’t hold, those changes must be made. Changes summary The most plainly obvious change is of course the graphics engine. There is nothing, absolutely nothing left of the old C&C here. The full-3D engine comes complete with all the goodies gamers have come to expect in modern games. High-resolution textures, great particle effects, smooth animations and polygons out the ying-yang are all here. The interface has been updated as well. Gone is the old right-hand relic that adorned previous games and in its place is a traditional bottom bar. This means that production is also queued up at the buildings, rather than with the interface bar at the right. Gameplay has had a few key changes as well. There are no engineers, so the annoying engineer cheese is a thing of the past, but buildings can now be captured by upgraded riflemen. The familiar rocket soldier is back in various forms, and each side has its special infantry types (like hackers and hijackers.) Aircraft have undergone a substantial reform as well, but we’ll get to that later. What’s stayed the same? Surprisingly, for all the massive visual changes, the actual style of play hasn’t been affected all that much. Units are still distinctly command and conquer-ish; tanks, light vehicles and infantry behave much as they have before. They are still relatively frail compared to WarCraft III, combat is always ranged since there are no melee units. Units still fall into relatively convenient classes. Each side has an answer to another’s weapon, though obviously the GLA won’t have a completely equivalent unit to China’s Overlord tank.Read full review
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