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overkilll103

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Location: United StatesMember since: Dec 18, 2002
Reviews (3)
Dec 04, 2009
It's Gundam.
I've heard nothing but complaints about this game and I'm not sure what people are mad about. First and foremost this is a mobile suit simulation, not a shooter. Simulation meaning that it simulates the movements of units and the combat they are involved in. That being said people seem to think that a 50 foot tall Zaku needs to handle like a race car. If you've never watched the original Mobile Suit Gundam then you should do so before buying this. Preferably you want to watch the Japanese version with or without English subs but the English dub will do. The reason you need to do this is so you understand just whats going on. You can pick up the game and play it but you'll be confused, and not understand why your machine isn't a bunny hopping, laser eye shooting, Paladin of death. Watching the series will also make you understand that the suits are moving like they are suppose to. You're literally in a walking tank and sidestepping while blocking isn't an option. You have to be careful how you fight, what targets you pick, and how you choose to engage them. You start out in a Zaku II at the beginning and it's not going to take an artillery barrage to the chest and keep fighting. This is probably another complaint from most American gamers. Aside from those of us who play Ghost Recon and understand the concept of avoiding fire, most American gamers tend to just charge right in. They then whine that the game is cheating when they get murdered by an entire army. Thus they complain that it's a bad game. Gundam Crossfire is the best Gundam Simulation game to date. It's essentially a modernized and updated version of Federation VS Zeon, with better combat and physics. While not for every gamer, those that understand the Gundam universe and the mobile suits will have a blast playing this.
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Dec 04, 2009
Best so far.
What can I say? It's Armored core. You pilot robot/mech/tin can. You go from point A, to point B, sometimes to point C, and then you shoot everything that tries to shoot at you. It's a simple formula and people who love the series have no reason to expect it to change. I do however think that since Ubisoft has been making the game the quality has gotten a lot better, and no I'm not just talking about the graphics. The AC's, or Next's as they are called in this game actually move like real walking 30 + foot tall machines. Mobility has been increased, weapon handling has been increased, it's more realistic because you have to reload ( done automatically ) and you can equip pretty much whatever you want. Graphically it's pretty, but I'm more concerned about the giant speed boat with teeth coming to eat me then the graphic quality of the surrounding buildings. No I'm not joking, have fun with that mission. Now for the issues. I don't know how it handles on the PS3, but on the 360 the controls can be a bit cumbersome at times. Though this has always been a staple of the series and until we can plug the console into our heads to control our games it will stay that way. Again I don't know how this works on the PS3 but the 360 version needs patches. Unfortunately if you're not an Xbox Live gold member you cannot download and apply these patches. These aren't the normal game updates that are applied automatically these are separate downloads done in game. The game suffers for this though as without the patches there are a variety of glitches and issues. Sometimes my AC would just stop moving after getting hit by a small rifle, nothing special about it, just a normal rifle. Other times my weapon lock on system would turn into the moving line system used for unguided rockets. Now this is fine if you use unguided rockets but I'm a beam and missile fan and this became very annoying very fast. It would also do it at random levels, and in random matches in the arena. There was no special weapon fired at me, it would just do this at random. The only other complaint I have is that air combat is quite frantic and sometimes hard to keep up with. My hands don't work quite well due to some minor joint issues and it became hard to keep up in aerial close quarter combat. However keeping at range and using missiles usually solves the problem. All things considered Ubisoft did a fantastic job for AC4 Answer. The game has its share of bugs and issues, but it could have been much much worse. However if you're just now trying the newer AC games it's advisable to rent before you buy.
Dec 04, 2009
Could have been good.
I purchased the original Red Faction many years ago for both the PS2 and the PC. It was one of my favorite games not for the story, or for the shooting, but because of the new Geomod engine. The concept behind this engine was that if you had a blocked door you could go around it, you could also destroy bridges and plunge your enemies into canyons if you were fast enough.Was it buggy? Yes, but it was something interesting and I thought gaming would get better for it. Fast forward to Red Faction Guerrilla and things have actually gotten worse. There is absolutely no destroyable terrain in this game. Buildings can be destroyed, vehicles can be destroyed, anything that's not part of the terrain itself can be destroyed. while this is fun to do, and very detailed with parts flying everywhere it defeats the purpose of the Geomod engine. I was looking forward to digging tunnels and collapsing guard towers from underneath with explosive charges and then popping up within a midst of enemies and attacking them with a hammer. Unfortunately since the terrain can't be destroyed this is impossible, however the hammer works fine. Vehicle controls are also quite bad especially with tanks, and any minor bump or rock in the road sends your truck, van, or car flying. Graphically it's fine, some slight modeling issues and a few texture errors here and there on certain areas but these are acceptable with an open world game. Controls are a bit of an issue for general gameplay as well. There's no first person mode which would have made things a bit more enjoyable. The storyline is also quite lacking. Keep in mind I mentioned above that I didn't buy the original RF for its story. However the story in RFG is just not very good, and uite frankly worse than the originals. Sadly it seems that THQ and Voliton have gone the way of all other game developers. Every game they make needs to be a graphics and physics playground rather than have any depth of story. I could care less about Havok physics, or what kind of mapping,how many polygons a model has, or what shaders the game uses. If the game has no story, depth, or interesting feature to draw me back I'm not going to play it again. Don't get me wrong the game had potential, emphasis on had. If they had made a proper game instead of following the trend like everyone else they could have had a extremely good game. However good games are in short supply these days and it makes me wonder if gamming on console or PC is even worth it anymore.